Classes

Viking

"The viking is a paragon in displacing the enemy. As a strong believer of tradition, the viking follows the teachings of its ancestors. With each viking lord represented in signature techniques, the viking brings forth the might of a lineage with the strongest of combat experience."


Tags: Control, Melee

Elements: Earth, Water


Skills of Viking may be saved using Endurance saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Viking.


Sea lord's survival - Once per day, catch or collect local food for at least two people.


Passive

Rollo's might

Passive, Whenever you enter a tile that an enemy ended their last turn on, gain Save height + 2 and Power + 2.


Vikings vigilance

Erik's rage Common

1 Action, Attempt to gain Critical chance + 10 and Earth Attack (Power) a target. After, move the target 1m to the left or right.

Leifr's resolve Rare

Special, Attempt to inflict Critical chance - 50 on a target within your range. After, gain Leifr's resolve (2 stacks).
~ Leifr's resolve: When attacking a target from the tile they ended their last turn on, gain a Shield (10).

Olaf's fury Epic

1 Action, Freely move, whenever you enter a tile of an enemy move that enemy to a tile within 1m of you when you finish the move. After, Earth attack (Power) enemies within 1m.


Ancestor of the sea

Olga's cleave Common

1 Action, Deal Water true damage (5) to a target within 1m. After move it 1m to the back and attempt to inflict Olga's cleave (2 stacks).
~ Olga's cleave: When you are moved outside of your turn, take Water True Damage (3) for each tile you were moved. (Only count bonus true damage once).

Freyja's sea amulet Rare

Special, Deal Water True damage (5) to an enemy within 2m and grant allies within 2m of the target a Shield (5).

Cnut's colossus swing Epic

1 Action, Water attack (Power + 5) a target within 1m and attempt to move it 3m in a half cricle around you. On save, move it 1m (either left or right). Stop if the target collides with something. If stopped earlier gain a Shield (10). After take the original spot of the target if it is free.


Ultimate

Harald's final gift

Special, Move 2m and grant Harald's final gift (2 stacks) to allies within 4m.
~ Harald's final gift: When an enemy within 2m moves outside of their turn, you may gain either Bonus true damage + 10 or Bonus shield + 10.