Battle system

Attack and defend

An attack always has an attacker (the one that makes the attack) and a defender (the target of the attack).

Each normal attack follows these steps:

  1. The attacker declares a target to be the defender as well as the type of the attack (Physical, Magical, True).
  2. The defender may react by spending reactions.
  3. The attack makes a critical roll and declares the total power and additional effects of the attack.
  4. The defender takes the damage, reducing their Current health.

Example A: a critical attack

  1. After moving to a tile within 1m of the target, the attacker attacks using a physical weapon!
  2. The defender spends a reaction to physical block twice, but fails both times.
  3. Knowning the attack will hit, the attacker makes a critical roll and succeeds. The regular power 24 is increased by the attacker’s critical bonus of 10. This means the power for this attack is 34.
  4. The defender has 6 physical armor, this reduces the incoming attack to 28 damage. The defender reduces their current health by 28. Ouch!

Example B: Dodged attack

  1. After moving to a tile within 4m of the target, the attacker attacks using a magical ranged weapon!
  2. The defender spends two reacions to attempt a dodge roll, and succeeds! The defender moves outside of the tile and avoids all damage. The attack steps stop here!

Example C: Blocked attack

  1. After moving to a tile within 1m of the target, the attacker attacks using a magical weapon!
  2. The defender spends a reaction to magical block once, and succeeds!
  3. Knowning the attack will hit, the attacker makes a critical roll and fails. The regular power 24 will be the power of this attack.
  4. The defender has 6 magical armor and a block bonus of 8, this reduces the incoming attack to 10 damage. Decent!

Example D: Double success

  1. After moving to a tile within 1m of the target, the attacker attacks using a physical weapon!
  2. The defender spends a reaction to physical block twice, and succeeds the second time!
  3. Knowning the attack will hit, the attacker makes a critical roll and succeeds. The regular power 24 is increased by the attacker’s critical bonus of 10. This means the power for this attack is 34.
  4. The defender has 6 physical armor and a block bonus of 8, this reduces the incoming attack to 20 damage. Intense!

True damage

A third type of damage that is not covered is True Damage. True damage penetrates armor and cannot be blocked. True damage can still be avoided using a dodge, so while it skips the block steps, a dodge is still possible!

Shields the last defense to true damage

True damage is not always dealt to Current health directly. If the defender has a Shield active, it first damages the Shield, and moves on to deal damage to current health when the shield is depleted.