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Shiram - The Storm Dragoon

This build focusses on Defence and High Damage Potential. To achieve a combination of these two we will need to sacrifice some stats however. For simplicity we will choose Physical weapons and armor. We will want two weapon builds to shift depending on the situation and party setup.

Level 1:

We are setting up 3 strength to hit an easy 4 strength on level 2 and get additional power since power outscales critical in the early game. We want some Endurance but not too much since each point in defence is a point less in potential damage. Our main class will be the Storm Paladin, we will take the passive which will grant us Critical bonus every time we take damage, because of this we will want to avoid all potential dodge in the future and rather go for damage reduction instead. Our second skill will be Zapping Strike, this will be our go to skill, because it will keep our passive up and running even when we aren’t attacked. Our third skill will be Shocking attraction, Our build will have no agility at all so we need as much cheap mobility we can get.

Level 2:

Level gives us access to our high potential skill: Lightning’s justice, this will double the critical bonus on the target once. This means we want to be able to take advantage of this by building more critical bonus. We take strength to 4 and take 1 point in endurance and 1 point in Sensory.

Level 3:

We want to pick up more elements for our Lightning’s justice and also serve us in situations where enemies are resistant to Air attacks. Dragoon opens up Light and Dark, we start off with Thrust of darkness For stats we will continue increasing our Endurance, Sensory and Luck for each level up from now on (feel free to take less endurance if you aren’t tanking much damage).

Level 4:

We take Piercing lance giving us our third element and additional range which can allow tactical positioning.

Level 5:

Skies of darkness will give us a strong rare if we need additional damage and mobility while Dawn to dusk grants us potential mobility and critical bonus.


Zilk - The summoner

This build focusses on Summons to control the battlefield while providing defensive buffs for your party. Strength comes in numbers and every attack directed at a summon is one less at your party. The greatest weakness of this build is AOE attacks and physical damage.

Level 1:

We are going with Undead fuel, Skeleton and Hound. This will give us insane amounts of battlefield control in early levels As for stats we are going for Agi = 3 Sen = 2 End = 1 this gives us a nice 37% dodge chance granting us survival we will also focus on Bonus shield and our remaining points will go in endurance for extra health.

Level 2:

We unlock our epic giving us a huge power spike with Geist. We focus are stat points in Agi and sensory to grab extra bonus shield and bonus true damage.

Level 3:

We take our second class opening up more summons to our pool with Spirit Tamer’s skill: Spirit Owl. With our stats we take some endurance and another point of agi to prepare for next level’s power spike.

Level 4:

We have our next power spike, The Magic companions passive provides a huge protective buff for the party while our jump to 6 agi and 6 sensory give us extra mobility and shielding powers.

Level 5:

We use the skill spike to grab spectral rage and our ultimate this gives us even more control over the battlefield. And we grab more endurance to ensure our survival.

Build continuation: take more Spirit tamer skills or take a third class such as Shaman.