How to play


Any conflict in Late Legends can be described as a battle. A battle is the moment when all players have to be on edge and ready to fight (or role-play) their Legends out of the battle to stay alive. There are some rules for battles to make the turn order and action order clearer.

At the start of a battle

This is the moment all players place their tokens on actions cooldowns and skill cooldowns (the starting numbers are underlined). Use a hexagonal battle map. The narrator will place everyone on that map and might allow minor changes from the players. A legend is ready for battle if the player can confirm the following:

Turn order

The turn order per round can be handled in one of two ways, chosen by the narrator:

Actions in battle

As stated in the Cooldowns, a legend gains two actions, two specials, two ability and two reactions each round. A legend can use these to do various things.


Actions are big moves in your turn:


Specials are small additions in your turn:


Ability rolls can also be performed stand-alone, this allows them to be done outside of your turn as well, though the use is often limited to observing related abilities.


A reaction allows you to act outside of your turn. You may use a reaction to:

Chat lets the legend freely communicate within and outside of turns. This is mainly used for role-playing and discussing tactics. Since one round represents roughly six in-game seconds, it is in everyone’s best interest to keep the communication short and to the point. The narrator can easily let your legend skip a turn if you stand there chatting idly for too long.