How to play

Skills and effects

Skills are the unique moves from a class. There are over 200 skills, and each of them have different effects.


Fundamentals of a skill


Duration of effects:


Stacking of effects:


Effects of note:


Example A: Slayer’s Charge:

Charge (Common) - 1 Action, Move (half Movement) and Attack (Power + 2) a target within 1m. If you dealt damage, attempt to inflict Movement - 1.”

  1. To activate this skill, the legend spends 1 Action and a Common cooldown.
  2. The skill starts with a move (using your Movement stat divided by 2, rounded down).
  3. The legend makes an Attack (using the normal rules for an attack, but with Power + 2).
  4. There is an additional effect when the legend dealt damage. The defender has to succeed a Saving roll (notice the word “attempt”) or will be inflicted with Movement - 1.


Example B: Shaman’s Leyline totem:

Leyline totem (Epic) - 1 Action, Place a Leyline totem (4 stacks) on a free tile within 3m and Earth attack (Power + 2) all enemies within 1m of one of your summons.
~ Leyline totem (summon, 1m aura): Whenever an ally targets Leyline totem change the target to all within aura.”

  1. To activate this skill, the legend spends 1 Action and an Epic cooldown.
  2. The skill starts my placing a summon on a free tile (which can be used or damaged 4 times).
  3. The legend makes an Attack (using the normal rules for an attack, but dealing Earth damage and gaining Power + 2). The target(s) for this Attack is also unique since it hits all enemies within 1m of one of your summons. So the legend chooses a summon to attack enemies within 1m of it (this does not use any stacks).
  4. The Leyline totem is an Aura summon, this is the radius in meter(s) for it’s effect. The effect: Any ally may target the summon, if they do, it will use 1 stack of the summon, and automatically target all within the aura of 1m.
    • When attacking the Leyline totem, you instead attack all around it! Keep in mind that all also means allies!.