Late Legends is a tabletop role-playing game system. The players play Legends and the host is the narrator. Late Legends comes with rules to bring clarity, balance, and structure to the game. It is highly recommended to follow them closely, especially when starting off.
This page will give you an overview of the core concepts of Late Legends:
Level and core stats is the main statistic of a Legend, it determines the overall powerlevel of the legend, but it does not specifiy in which field. Core stats are the six important numbers that define the Legend and are often used as a basis for other stats. Core stats are
Abilities are a list of specific fields of expertise. Abilities are used most commonly to determine the result of a legend’s action. Each Core stat has three unique abilities with their own benefit.
Battle stats are a set of stats specifically for battle, includes things like movement (amount of tiles that can be moved on the battlemap) and Dodge chance (the chance you can dodge an attack, avoiding incoming damage. Level and Core stats make up the first bulk of battle stats, and can further be increased by equipment.
Classes are unique set of skills for battle. Each legend can learn skills of three different classes.
Battles are where Late Legends shines, all the systems are most useful in hectic situations like a battle with a big monster.
Equipment is a legend’s gear, which increases offensive and defensive battle stats. A set of equipment includes a suit of armor and 2 small or 1 big weapon. There is no requirement on what type equipment a legend can wear, so make the combination you like.
Cooldowns are specific resources for battle. Cooldowns determines what a legend can do at any given time in battle.
Skills are unique moves a legend can perform in battle (once learned). Skills are always part of a class.
Elements are unique types that can be applied to moves. The Elements are Fire, Water, Air, Earth, Light and Dark.
Attack and defend explain in-depth how the attack sequence takes place for the attacker and the defender.
Dice rolls covers all versions of dice rolls that are used to determine the (partly controlled) randomness in the game.
Health management covers how to handle damage that a legend takes, as well as the recovering process.
How to create a legend
A legend is created by your own imagination. Late Legends will use numbers and labels to give your imagination some shape on paper, allowing you to play as your legend. A legend is a fictive hero, someone you always wanted to be, or someone you absolutely hate, both options are perfectly valid to choose. The steps to create a legend are mentioned below, but keep in mind you can do them in any order.
Create a backstory - A legend needs a backstory, brief summary of past events, this will give the player handles to role-play the legend. Check out the Backstory tips for more info.
Choose a class - Late Legends has over 30 classes, and your legend can be one (to three) of them. Be sure to take a good look in all the classes that are offered and try to find the best fit for your legend. Browse the Classes.
Choose starting equipment - Each class has a weapon restriction, after you’ve chosen a class, you can pick suitable equipment for your legend. This will be the equipment to start off your adventure. Take a look at the Equipment list.
Pick starting items - Together with equipment, you’ll need some adventuring items. Be sure to add some from the backstory as well. Take a look at the Item list.
Pick or receive an artifact - To spice things up, the narrator might allow a legend to start with a unique artifact! Take a look in the Artifact list.
Pick or receive trinket(s) - Trinkets are items with a non-battle special effect, try to imagine your own and discuss with your narrator. For some inspiration, take a look at the Trinket list.
Build the legend - Got it figured out and want to get into the stats and legend building? Please use the handy Legend builder.
Put it on the Sheets - Once done with everything, you can put the legend on the Sheets and start playing!