All the items a legend uses in battle can be seen as equipment. Late Legends features a rich equipment system to let you bring your legend to life, including their fighting style. All equipment can be grouped into one of five categories:
- Melee weapons - Weapons with 1 tile of range. Comes in two sizes: big or small and in physical type or magical type.
- Ranged weapons - Weapons with more than 1 tile of range. Comes in two sizes: big or small and in physical type or magical type.
- Offhand items - Items to that focus more on defense rather than offense. Comes in small size and have no physical type or magical type.
- Armors - A full set of armor that focuses on defense.
- Artifacts - Items worn separately (e.g. special necklace) or additions placed on to items mentioned above (e.g. a fire element on a sword). Artifacts can increase battle stats, or even allow the legend to perform a new skill.
A full set of effective equipment consists of:
- One small item per hand, or one big item for both hands
- One armor, which will cover most of the body
- Up to 3 artifacts
Choosing weapons and offhand items
From the start, each legend can select their set of effective equipment using all equipment, but there is one restriction: class skills will have a required weapon type. So you can choose to wear a big physical battleaxe while playing a class that requires magical weapons (e.g. Conjurer and Pyromancer), but you would not be able to use class skills. Keep this in mind when choosing your equipment.
Mixing two small items
A legend can choose any set of two small items to use at a time, this allows for lots of combinations! Mixing different types and ranges has some drawbacks though, so choose wisely:
A perfect match
If you choose two weapons with the same type (physical or magical) and the same range (melee or ranged), you’ll have a perfect fit, and will not have any drawbacks. Offhand items work with any type or range weapon. So a legend using an Axe and Cane gains all their benefits:
- Axe (small physical, 1 tile range, 11 power, 4 critical chance)
- Cane (small physical, 1 tile range, 11 power, 1 bonus shield)
- Total: (Physical attacks, 1 tile range, 22 power, 4 critical chance, and 1 bonus shield).
A legend using a Morning Star with a Lion Shield gains all their benefits:
- Morning Star: (small physical, 9 power, 8 critical chance, 4 physical block chance)
- Lion Shield: (small offhand, 4 power, 24 physical block chance: 24, 4 critical bonus).
- Total (physical attacks, 13 power, 8 critical chance, 28 physical block chance, 4 critical bonus).
Choice of range
A legend can choose a ranged item together with a melee item, but this comes with a choice, either gain the highest range of both weapons, without gaining the power of the other item or gain all benefits using the lowest range of the two items. So a legend using an Axe with a Javelin can choose:
- Axe (small physical, 1 tile range, 11 power, 4 critical chance)
- Javelin (small physical, 4 tile range, 7 power, 8 critical chance, 2 critical bonus)
- Totals (choosing long range): (physical attacks, 4 tile range, 7 power, 12 critical chance, 2 critical bonus).
- Totals (choosing short range): (physical attacks, 1 tile range, 22 power, 4 critical chance, and 1 bonus shield).
The choice of type
It is recommended to choose items of the same type (or together with an offhand item) to fully benefit of the items. If you really want to use a magical item together with a physical weapon, you can, but you may only use the power and type of one weapon at a time while gaining all the other battle stats as normal. So a legend using Dagger and a Magic Dagger will have to choose:
- Dagger (small physical, 1 tile range, 9 power, 8 critical chance, 3 dodge chance)
- Magic Dagger (small magical, 1 tile range, 10 power, 8 critical chance)
- Totals (choosing physical): (physical attacks, 1 tile range, 9 power, 16 critical chance, 3 dodge chance)
- Totals (choosing magical): (magical attacks, 1 tile range, 10 power, 16 critical chance, 3 dodge chance)
Two offhand items
A legend may use two offhand items, while it lacks the power compared to other combinations, double offhand can be great when you want to focus other stats. Offhand items do not have a type, meaning you may choose to either attack Physical or Magical before each attack. A legend using two armguards gains:
- Armguard (small offhand, 4 power, 18 dodge chance, 8 critical chance)
- Total: (physical or magical attacks, 1 tile range, 8 power, 36 dodge chance, 16 critical chance, cannot use class skills).
Armor
A legend is able to wear any piece of armor (one at a time), gaining all bonuses it provides. So a legend with a Thief’s Robe gains all its benefits: Thief’s Robe (5 physical armor, 7 magical armor, 12 dodge chance)
Artifacts
Artifacts are pieces of equipment that can provide unique benefits. Artifacts are a bit different than other equipment, because they come in a variaty of ways. Some artifacts will increase the legends battle stats, other unlock a unique skill that is bound to the artifact. Artifacts allows for very creative combinations and is the best place if a legends wants to go nuts with wacky battle customization. Artifacts are meant for Battles, want more role-play items? See Trinkets.
Rules for Artifacts
- Each Legend has three slots to equip artifacts.
- Artifacts come in four rarities to indicate the value:
Uncommon
,Rare
,Epic
,Legendary
. - Artifacts can be (un)equipped during battle for
1 Special
. - Artifacts has stack(s), which is the amount of times it can be used per battle.
- To use an artifact, the legend wearing the artifact must pay the
Activation
cost. Passive means it has no cost, and the benefit is granted just by wearing it. - Some artifacts stop working after a certain number of uses.
Changing the Flavor
All of the current Equipment are just handles for stats. Would you like a Sniper gun instead of a bow? Go For it! Ask your narrator if you may use the stats of a Greatbow for a Sniper Gun!
Quality bonuses and Drawbacks
There is a small power curve to be used on the basic set. This can be used to incorporate quality differences and durability drawbacks. You could use the following Guidelines:
- One-handed weapons and offhand items: +- 3 Power.
- Two-handed weapons: +- 6 Power.
- Armors: +- 6 Physical Armor OR Magical Armor.
The “Other Battle Stat Bonuses” should be left as is. To further increase those, check Artifacts and Core Stats.