Core concepts

Dice rolls

Late Legends features two different types of dice rolls, a d20 roll and a d100 roll (using 2d10). To perform a roll, roll said dice and add the applicable bonus from the legend to get the result. Here is how they work:


D20 - Abilities

The d20 rolls are used for abilities and follow the rule ‘Meet it to beat it’, meaning that difficulty 16 is succeeded if the legend’s result is 16 or higher. This applies for:


D100 - Increase in Offense and Defense

The d100 rolls have a fixed difficulty, the roll will be succeeded if the total result is higher than 100. This applies for these rolls:

Critical roll

A legend can deal damage by attacking. Each attack allows the attacker one critical roll for free to increase the power for the attack. Roll a d100 and add your critical chance to the result.

Block Rolls

You can attempt a block for either Physical or Magical Attacks. Spend one reaction stack to make a block roll. Roll a d100 and add your block chance (physical or magical depending on the attack) to the result.

Dodge Rolls

You can attempt a block for any attack. Spend two reaction stacks to make a dodge roll. Roll a d100 and add your dodge chance to the result.


Advantage and disadvantage

In skills and artifacts, a legend can receive advantage or disadvantage to either improve or reduce the chance of succeeding the roll:

The effectiveness of advantage and disadvantage can stack, this means the following scenarios are possible: