Classes

War sage

"The war sage is a magical adept that combines air ranged with water melee attacks. Inspired by the air divine's truethness and the water divine's might, the war sage weapon's are an extention of the self. With mindful training and a strong dedication, the war sage is a well-versed battle mage."


Tags: Magical, Ranged, Melee

Elements: Air, Water


Skills of War sage may be saved using Agility saves.


Manoeuvre

Unlocked when you've chosen 4 skills of War sage.


Augment prototype - Create a replica of a magical weapon in your own image. Useful to serve as a blueprint and access the materials required to make the item or to fool someone.


Passive

Magical switcher

Passive, Each turn, you may use a Special to switch to Magical weapons and Offhands once.


Distance spells

Whirling waves Common

Special, Gain Dodge chance + 6 and Whirling waves (2 stacks) and move 1m.
~ Whirling waves: After an attack or true damage you used damaged more than 1 target, you may move 1m.

Orbiting swing Rare

1 Action, Air Attack (Power) enemies that are exactly on the maximum of your range. Gain Power + X for this attack where X is the range of your weapon.

Enchanting stream Epic

1 Action, Attack (Power) a target within your range and attempt to move it up to 2m towards you. After deal Air True damage (Level + 5) to enemies within 1m of your target.


Mage of melee

Spiraling waves Common

1 Action, Water Attack (Power) two tiles next to each other and within 1m of you. If you attacked with an 1m range weapon, attempt to move all target(s) 1m away from the center of the two tiles.

Tempest slide Rare

Special, Move (2m) and gain Magical armor + 6 and Tempest slide (2 stacks).
~ Tempest slide: After dealing damage to a target that is within 1m, you may move 1m and inflict the target with knocked back (1m).

Liquid chains Epic

1 Action, Water Attack (Power + 7) a target. If you dealt damage using a 1m range weapon, inflict Offense crumble (2 stacks) on all enemies within 2m of the target.
~ Offense crumble: When taking damage from a target that is 4m or more away from you, you are inflicted with Power - 5.


Ultimate

Sublime execution

Special, Gain Sublime execution (2 stacks), Vacuum flow and Aqua flow.
~ Sublime execution: Whenever you change weapons, you may gain Power + 7 and Critical chance + 15.
~ Vacuum flow: After an Air attack, also deal Air True damage (Level + 5) to one target.
~ Aqua flow: Before a Water attack, gain Critical bonus + 5.