Classes

Shadow ninja

"The shadow ninja is a swift deliverer of tons of dark damage. As an agent of the dark divine, the shadow ninja strives to take down their target without being spotted at all. But even when they are seen, the shadow ninja is capable of inflicting terrible curses to weaken their foes and get away safely."


Tags: Mobility, Debuffer, True damage

Elements: Dark


Skills of Shadow ninja may be saved using Agility saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Shadow ninja.


Shroud of darkness - Once per day for 1 minute, become invisible. Ends when touched or when taking combat actions.


Passive

Shadowwalker

Passive, Whenever you move, freely move instead. When moving through an enemy, you may inflict it with Symbol of shadow (can only be applied on one target at a time).
~ Symbol of shadow: When you are being targeted by a Dark Attack, the attacker gains Critical chance + 6.


Shadow magic

Night slash Common

1 Action, Deal Dark True damage (Level + 5) to two targets within your range. After, you may roll a critical roll, if you succeed, inflict the targets with Nightly wounds.
~ Nightly wounds: Take 3 True damage after receiving dark damage.

Shadow shuriken Rare

1 Action, Gain Range + 1, gain Multi attack and Dark Attack (Power + 4) within your range.
~ Multi attack: Attack all targets in a line within your range.

Shadow prison Epic

Special, Inflict a target within your range with Shadow prison (4 stacks). After, attempt to gain Power + 5 (2 stacks).
~ Shadow prison: You cannot use Reactions when targeted by dark attacks or dark true damage.


Arts of the shadows

Shadow dragon Common

Special, Move (2m), deal Dark True damage (Level) to all enemies that get within 1m of you. After, attempt to inflict Dodge chance - 15 on a target you damaged.

Assassinate Rare

1 Action, Gain Critical Bonus + 4 and Move to an adjacent tile of an enemy within 2m. After Dark Attack (Power + 4) and attempt to inflict Movement - 2 on that enemy.

Dancing blade Epic

1 Action, Dark Attack (Power + 5) a target and inflict Dark Weakness on enemies within 2m. After, gain Dancing Dash (2 stacks).
~ Dancing dash: Use a Special to Move 3m instead of 1m.


Ultimate

Substitute

Reaction, When you would normally take damage, negate damage done, Move and inflict Dark Vulnerability on enemies within 1m of the attacker. After, gain a Darkstep (3 stacks).
~ Darkstep: Dodge Rolls required 1 Reaction instead of 2.