A sturdy undead specialized in blood-magic.

Skills of Revenant may be saved using Endurance saves.

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Passive, Whenever you inflict a debuff on other target(s), gain Magical Armor + 1 (Stacks up to Magical Armor + 4).

Skill Tree: Bloodbender

Chill (Common)

1 Action, Water attack (Power + 2) a target within 1m. If you dealt damage, attempt to inflict Movement -2.

Dark blooded (Rare)

1 Action, Deal Dark true damage (Level + 10) on a target within 1m and attempt to inflict Dark blooded (2 stacks). On save, inflict Dark blooded.
~ Dark blooded: Inflicted with Power - 4 if you do not target the caster.

Mass anemia (Epic)

1 Action, Deal Water True Damage (Level + 15) and attempt to inflict Critical Chance -20 (2 stacks) to all enemies within 2m. On save inflict Critical Chance -20 instead.

Skill Tree: Blood brothers

Cursed blood (Common)

Special, Grant Cursed blood (2 stacks) to a target within 3m.
~ Cursed blood: Upon taking damage, inflict the attacker with Magical armor - 3. After, the caster may move 1m to the attacker.

Bloodplating (Rare)

1 Action, Grant Bloodplating (2 stacks) to an ally within 3m and attempt to inflict Critical Bonus - 6 on enemies within 3m.
~ Bloodplating: Whenever you deal or take damage, deal Dark True Damage (Level + 8) to an adjacent enemy.

Crimson calling (Epic)

1 Action, Swap places with an ally within 3m and grant a Shield (level + 15) to that ally. Then, attempt to Move (1m) enemies within 4m and inflict Movement -1 on enemies within 5m.


Agonizing dread

Special, Gain a Shield (Level + 20) and Agonizing dread (2 stacks).
~ Agonizing dread: Whenever an ally within 3m takes damage inflict the attacker with Dark and Water Vulnerability.