A lancer experienced in the arts of the white and black dragon.

Role: Attacker

Uses Melee Weapons.

Uses Luck for saves.

Default save height: Level + 10 Luck.

Get the class Sheet
Check Melee Equipment for Dragoon

Skill Tree: Dragoon Mastery

Lance swipe (Common)

Special, Gain Lance Swipe.
~ Lance Swipe: On the next attack you hit against an enemy adjacent to you, you may use this to also hit another enemy that is adjacent to you.

From the skies (Rare)

1 Action, Freely move to a free tile within 4m and keep track of your starting position. Gain Critical Chance + 15 and attack (Power + 3) a target. At the end of your turn, freely move back to your starting position.

High jump (Epic)

1 Action, Gain High Jump.
~ High Jump: Avoid an incoming attack with 1m range or gain Advantage on dodge rolls for a ranged attack. After, attack (Power + 3) the attacker and move freely to an adjacent tile of the attacker.

Skill Tree: Arts of the Black Dragon

Thrust of darkness (Common)

1 Action, Gain Critical Bonus + 3 and Dark attack (Power + 2) a target within 2m.

Shadow fang (Rare)

Special, Choose one:
~ Gain Power + 8 and remove a negative effect.
~ Deal Dark True Damage (Level + 12) and remove an effect from a target within 3m.

Dark spiral (Epic)

1 Action, Dark attack (Power + 4) others within 2m. After, move a target 3m and attempt to inflict Movement - 2.

Skill Tree: Arts of the White Dragon

Piercing lance (Common)

1 Action, Light attack (Power + 2) a target. If you dealt damage, attempt to inflict Armor -2 (2 stacks).

Charging avatar (Rare)

1 Action, Move freely to a target within 4m and gain Charging Avatar.
~ Charging Avatar: Use a Reaction to Light attack (Power + 5) a target. Has to be used between turns.

Purging javelins (Epic)

Special, Gain Purging Javelins (2 stacks).
~ Purging Javelin Stack: Use a stack and a Reaction to deal Light True Damage (Level + 8) on a target within 4m. If you dealt damage, attempt to set target's Reactions to 0. Has to be used between turns.


Meteor crash

1 Action, Gain Meteor Crash.
~ Meteor Crash: Disappear from the battlefield until the start of your next turn, when you reappear, freely move to a tile within 6m from where you disappeared and deal Deal True damage (Level + 20) to enemies within 2m.


Dawn to dusk

Passive, After a Light attack, gain Critical Chance + 6. After a Dark attack, gain Critical Bonus + 3.