A shining paladin with the blessing of the white dragon.

Role: Defender

Uses Physical Weapons.

Uses Endurance for saves.

Default save height: Level + 10 Endurance.

Get the class Sheet
Check Physical Equipment for Crusader

Skill Tree: Divine Guardian

Incoming Savior (Common)

Reaction, When an ally within 2m is targeted by a blockable attack, move adjacent to that ally and you may block the attack for the ally. Damage is still dealt to that ally while using your block chance and block bonus.

Healing Charge (Rare)

1 Action, Move while you Shield (Level + 5) up to two other allies within 1m. After, grant Protection to one ally that you targeted.
~ Protection: When targeted by a blockable attack, the caster may block for you instead (using the caster's Block Chance and Block Bonus).

Holy Grounds (Epic)

1 Action, Gain Holy Ground (3 stacks), Block Chance + 20 and Block Bonus + 5.
~ Holy Ground (3m, Aura): Whenever another ally is damaged in this aura, reduce the damage by 10.

Skill Tree: Illuminator

Sacred Hammers (Common)

1 Action, Light Attack (Power + 2) a target within 1m. If you dealt damage, attempt to inflict Critical Bonus - 5.

Divine Barrier (Rare)

Special, Gain Divine Guard (2 stacks) and Shield (Level + 5) a target within 1m.
~ Divine Guard: Damage dealt to you is reduced by 6.

Armor Breaker (Epic)

Special, Deal Light True Damage (Level + 5) and inflict Armor - 4 (2 stacks) on enemies within 3m.

Skill Tree: Hand of God

Goddess Relic (Common)

1 Action, Deal Light True Damage (Level + 3) on an enemy within 2m and Shield (the damage dealt) an ally within 2m.

Crusader's Zeal (Rare)

1 Action, Light Attack (Power + 5) a target within 3m. After gain Block Chance + 15 and Block Bonus + 3.

Divine Ascension (Epic)

1 Action, Freely move (5m). After, inflict Critical Chance - 100 and attempt to inflict Power - 10 (2 stacks) on enemies within 2m. On save, inflict Power - 10.


Divine Avatar

Special, Gain Divine Avatar (3 stacks) and inflict Divine Taunt (2 stacks) on an enemy enemy within 5m.
~ Divine Avatar: Damage you take is halved.
~ Divine Taunt: Your damage dealt is set to 0 if you do not damage the caster.


Crusaders Will

Passive, Each successful block roll you make, Shield (4) another ally within 2m.