A shining paladin with the blessing of the white dragon.

Skills of Crusader may be saved using Endurance saves.

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Crusaders will

Passive, Each successful block roll you make, grant Physical Armor + 3 to another ally within 2m.

Skill Tree: Divine guardian

Incoming savior (Common)

Reaction, When an ally within 2m is targeted by a blockable attack, move adjacent to that ally and you may block the attack for the ally. Damage is still dealt to that ally while using your block bonus. After, if the block was succesful, gain Reaction + 1.

Crusader's grace (Rare)

Special, Grant Shield (Level + 6) to yourself and another ally within 2m. After, grant Crusader's grace to that ally.
~ Crusader's grace: When targeted by a blockable attack, the caster may block the attack for you. Damage is still dealt to you while using the caster's block bonus.

Holy grounds (Epic)

1 Action, Move (2m) and gain Holy ground (3 stacks), Magical Block Chance + 20 and Block Bonus + 5.
~ Holy ground (3m, Aura): Whenever another ally is damaged in this aura, reduce the damage by 10.

Skill Tree: Hand of god

Goddess relic (Common)

1 Action, Deal Light True Damage (Level + 5) on an enemy within 2m and attempt to inflict Power - 5 (2 stacks). On save, inflict Power - 5.

Crusader's zeal (Rare)

1 Action, Light Attack (Power + 5) a target. After gain Physical Block Chance + 15 and Block Bonus + 3.

Protector's veil (Epic)

Special, Move to an adjacent tile of an ally within 2m and gain Protector's veil (4 stacks).
~ Protector's veil (6m aura): Whenever ally is damaged in this aura, you or that ally may use one stack to gain a Reaction and Physical Armor + 3.


Divine avatar

Special, Gain Divine avatar (3 stacks) and inflict Divine taunt (2 stacks) on an enemy enemy within 5m.
~ Divine avatar: Upon receiving damage, you may use a stack to half the damage done to you.
~ Divine taunt: Your damage dealt is set to 0 if you do not damage the caster.