Classes

Crimson monk

"The crimson monk excels in fire melee damage and sticking to a target. After finding inner peace, the crimson monk can channel a passionate fire within itself. With immense strength and speed, the crimson monk is a slippery warrior that just keeps on fighting."


Tags: Melee, Control

Elements: Fire


Skills of Crimson monk may be saved using Agility saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Crimson monk.


Sweltering fists - Once per day, spend 10 minutes to melt a piece of metal you can hold in your hands. Can also be used to bend the metal.


Passive

Scorching soul

Passive, After an enemy that was adjacent to you moves, you may use a Reaction to gain Power + 5. Stacks up to two times.


Blazing passion

Sizzling link Common

Special, Inflict Linked on a target within 3m.
~ Linked: After you take fire damage from the caster, the caster may move you to an adjacent tile of it and the caster gains Critical Chance + 10.

Heated repulsion Rare

Special, Deal Fire True damage (Level + 3) to a target. After, attempt to move the target 2m.

Inner harmony Epic

Special, Inflict enemies within 1m with Harmonize.
~ Harmonize: Whenever you move more than 1m the caster gains Inner Harmony.
~ Inner Harmony: Your next block attempt does not require a Reaction.


Flame finesse

Burning soul Common

1 Action, Fire Attack (Power) a target within 1m and attempt to inflict Soulburn (2 stacks), on save inflict Soulburn instead.
~ Soulburn: Whenever you move more than 1m you take Fire True damage (3).

Flaming feet Rare

1 Action, Attempt to gain Power + 5, then Fire attack a target within 1m and inflict knocked back 2m. After, you may freely move to an adjacent tile of the target.

Hellflame spiral Epic

1 Action, Fire Attack (Power) all enemies within 1m and attempt to inflict Knocked back 2m. After, you may freely move to an adjacent tile of one target.


Ultimate

Inferno prison

Special, Inflict all tiles within 3m with Bound realm (3 stacks) and gain Physical Armor + 5 (3 stacks).
~ Bound realm (Zone): As long as the caster is within this zone, enemies can't leave this zone. Whenever the caster takes damage remove 1 stack.