Classes

Conjurer

"The conjurer is a dark mage with great control and a wide reach of spells. Dedicated to power at any cost, the conjurer often disregards their well-being while channeling the forbidden magic of the dark divine."


Tags: Power, Control

Elements: Dark


Skills of Conjurer may be saved using Intelligence saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Conjurer.


Thought seer - Read the current thoughts of a target within 2m.


Passive

Forsaken potential

Passive, At the start of your turn, gain Power + 1 for each reduced battle stat (except Power) that you currently have (stacks up to Power + 5).


Devastation

Conjurer's wrath Common

1 Action, Gain Critical Chance + 10 and Dark Attack (Power) a 3 tile-triangle with two tiles being within your range. After inflict yourself with Critical Chance - 10.

Black hole Rare

Special, Inflict yourself with Movement - 1 and gain Power + 2. Target a tile within 6m and attempt to place any target(s) within 3m to as close as possible to the center (you choose the targets and order). On save, inflict Movement - 1.

Maelstrom Epic

1 Action, Inflict youself with Block bonus - 3 and Dark Attack (Power + 6) enemies within 3m. After attempt to inflict knocked back 3m on up to two targets that you damaged.


Forbidden magic

Forbidden tome Common

1 Action, Inflict yourself with Magical armor - 3 and Dark Attack (Power + 4) a target. If you dealt damage, attempt to inflict Void matter (2 stacks) on that target. On save, inflict Void matter instead.
~ Void matter: Inflicted with Disadvantage for the next saving roll against the caster of this effect.

Mind break Rare

Special, Inflict yourself with Physical armor - 3. After, deal Dark True damage (Level + 3) and attempt to inflict Dark Weakness (2 stacks) on a target within your range. On save, inflict Dark Weakness instead.

Chaos bolt Epic

1 Action, Inflict yourself with Dodge chance - 15, remove your current shields and gain Power (+ 9 if you reduced no Shield, + 15 if you removed 10 or less Shield, + 20 if you removed 11 or more Shield). After inflict Reaction - 2 and Dark Attack (Power) the target.


Ultimate

Haste of the conjurer

1 Action, Inflict yourself with Bonus shield - 2, place two Shadow clones (2 stacks) within 3m and dissappear (keep track of your original location). Reappear on your original location when both Shadow clones have 0 stacks.
~ Shadow clone (Summon): Copies of yourself, but share your turn and cooldowns. Use a Reaction and one stack of a Shadow clone to freely move (3m) and Dark Attack (Power) a target.