A tamer of animal spirits armed with magical archery.

Skills of Spirit tamer may be saved using Agility saves.

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Passive

Magic companions

Passive, At the end of your turn, you're summons grant Magic Armor + 1 to allies within 1m (Stacks up tot Magic Armor + 3).


Skill Tree: Spirit companions

Spirit owl (Common)

Special, Place a Spirit owl (2 stacks) on a target within 3m. You may transfer the Spirit owl to another target within 3m by using a Reaction.
~ Spirit owl (Ethereal Summon): Allies can use a stack to gain Dodge Chance + 10. You can use a stack if the summon is on an enemy to inflict Dodge Chance - 20.

Spirit fox (Rare)

1 Action, Summon a Spirit fox (4 stacks) on a free tile within 5m.
~ Spirit fox (Ethereal Summon): Each turn you may move the Spirit fox (2m). Adjacent allies can use a stack as a Reaction to gain Critical Chance + 10 and Power + 3. Summon does not have Health, but loses a stack on damage.

Spirit lion (Epic)

1 Action, Summon a Spirit Lion (5 stacks) on free tiles within 6m.
~ Spirit Lion (Ethereal Huge Summon): Each turn, use a stack to attempt to inflict Spirit Roar on enemies within 2m. Summon does not have Health, but loses a stack on damage. The summon fails every roll.
~ Spirit Roar: Damage - 10 if you do not damage the caster.


Skill Tree: Magic bow acrobatics

Magic target (Common)

Special, Attempt to inflict Magic Target (2 stacks) on a target within 1m of you or one of your summons. On save, inflict Magic Target.
~ Magic Target: Attackers gain Power + 2 and Critical Chance + 10 when attacking with a Magic Weapon for that attack.

Fierce draw (Rare)

1 Action, Gain Critical Bonus + 7 and Attack a target. After, attempt to move the target 2m. If the target ends within 1m of one of your summons inflict Power - 2 on the target.

Somersault shot (Epic)

Reaction, After taking damage deal True Damage (Level + 10) to the attacker and gain Dodge Chance + 15. After, you and your summons may move (2m).


Ultimate

Spirit swarm

Special, Inflict Power - 5 (2 stacks), Power + 5 (2 stacks), Magic Armor - 5 (2 stacks), Magic Armor + 5 (2 stacks) divided among any number of targets within 3m of you or one of your summons.