Classes

Spirit tamer

"The spirit tamer combines supportive summons and magical archery. Being the listening ear of lost spirits, the spirit tamer aims to befriend and guide the fallen animals to wherever they need to go. Working together with the summons, the spirit tamer feels more like a small army."


Tags: Summons, Control, Buffer, Magical armor

Elements:


Skills of Spirit tamer may be saved using Agility saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Spirit tamer.


Spirit mate - Once per day for 1 hour, one of your summons can be summoned and can act on its own within 100m of you. You and your summon can communicate on a basic level within 100m.


Passive

Magic companions

Passive, At the end of your turn, your summons grant Magical armor + 1 to allies within 1m (Stacks up tot Magical armor + 3).


Spirit companions

Spirit owl Common

Special, Place a Spirit owl (2 stacks) on a target within 3m. You may transfer the Spirit owl to another target within 3m by using a Reaction.
~ Spirit owl (Ethereal Summon): Allies can use a stack to gain Dodge chance + 10. You can use a stack if the summon is on an enemy to inflict Dodge chance - 20.

Spirit fox Rare

1 Action, Summon a Spirit fox (4 stacks) on a free tile within 5m.
~ Spirit fox (Ethereal Summon): Each turn you may move the Spirit fox (2m). Adjacent allies can use a stack as a Reaction to gain Critical chance + 10 and Power + 3. Summon does not have Health, but loses a stack on damage.

Spirit lion Epic

1 Action, Summon a Spirit Lion (5 stacks) on free tiles within 6m.
~ Spirit Lion (Ethereal Huge Summon): Each turn, use a stack to attempt to inflict Spirit Roar on enemies within 2m. Summon does not have Health, but loses a stack on damage. The summon fails every roll.
~ Spirit Roar: Damage - 10 if you do not damage the caster.


Magic bow acrobatics

Magic target Common

Special, Attempt to inflict Magic target (2 stacks) on a target within 1m of you or one of your summons. On save, inflict Magic Target.
~ Magic target: Attackers gain Power + 2 and Critical chance + 10 when attacking with a Magical weapon for that attack.

Fierce draw Rare

1 Action, Gain Critical Bonus + 7 and Attack (Power) a target. After, attempt to move the target 2m. If the target ends within 1m of one of your summons inflict Power - 2 on the target.

Somersault shot Epic

Reaction, After taking damage deal True damage (Level + 10) to the attacker and gain Dodge chance + 15. After, you and your summons may move (2m).


Ultimate

Spirit swarm

Special, Inflict Power - 5 (2 stacks), Power + 5 (2 stacks), Magical armor - 5 (2 stacks), Magical armor + 5 (2 stacks) divided among any number of targets within 3m of you or one of your summons.