Classes

Master of arms

"The master of arms is a physical adept that combines fire melee with air ranged attacks. Inspired by the air divine truthness and the fire divine's strength, the master of arms became one with their weapons. After intense training, the master of arms has a move for almost every situation."


Tags: Physical, Ranged, Melee

Elements: Air, Fire


Skills of Master of arms may be saved using Strength saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Master of arms.


Craft prototype - Create a replica of a physical weapon in your own image. Useful to serve as a blueprint and access the materials required to make the item or to fool someone.


Passive

Weapon juggler

Passive, Each turn, you may use a Special to switch to Physical weapons and Offhands once.


Melee maestro

Cosmic melt Common

1 Action, Fire Attack (Power) a target and move (1m). If you dealt damage using an 1m range weapon, attempt to inflict Burned defense (2 stacks).
~ Burned defense: When the caster damages you from target 2m or more away, take Fire True damage (3).

Distancing swipe Rare

Special, Gain Critical bonus + 6 and Distancing swipe (2 stacks).
~ Distancing swipe: After dealing damage to a target within 1m, attempt to inflict Knocked back (2m). On save, inflict Kocked back (1m) instead.

Flames of the archfiend Epic

1 Action, Move (2m), attempt to move enemies within 2m towards you, gain Critical chance + 15 and Fire Attack (Power + 6) enemies within 1m.


Takedown from afar

Compressed shot Common

1 Action, Attempt to inflict Reaction - 1 within your range. After, Air Attack (Power + 2) a target.

Gale engage Rare

Special, Gain a Physical armor + 6 and Gale engage (4 stacks).
~ Gale engage: After dealing damage using an Attack on a target that is more than 2m away from you, attempt to move the target 1m towards you.

Howling octave Epic

1 Action, Air Attack (Power + 6) a target. If you dealt damage using a 2+m range weapon, inflict Armor crumble (2 stacks) on all enemies within 1m of the target.
~ Armor crumble: When taking damage from a target within 1m, take True damage (5).


Ultimate

Perfect execution

Special, Gain Perfect execution (2 stacks), Vacuum enchantment and Fiery enchantment.
~ Perfect execution: Whenever you change weapons, you may move 2m and gain Power + 10.
~ Vacuum enchantment: Before an Air attack, gain Critical chance + 20.
~ Fiery enchantment: After a Fire attack, also deal Fire True damage (Level + 5) to one target.