Classes

Light runner

"The light runner has high mobility and short-ranged light attacks and buffs. As a free spirit with vague bonds to the light divine, the light runner believes in motion above all. With a speed that is unmatched, the light runner joyous sprints prove to be quite useful."


Tags: Buffer, Mobility

Elements: Light


Skills of Light runner may be saved using Agility saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Light runner.


Zooming blink - Once per day within one second, freely move to a position of choice within 10m.


Passive

Tears of light

Passive, At the start of your turn, you may place a Tear of light on a tile behind an enemy within 3m.
~ Tear of light: When the casters enters this tile, grant Power + 3 to an ally within 2m.


Piercing light

Spotlight Common

1 Action, Grant Light Affinity to an ally within 2m and Attack (Power) a target within 1m. If the Critical roll succeeds, also grant another ally within 3m Movement + 2.

Light's rebound Rare

1 Action, Attack (Power) a target within 1m. After, Move while granting allies within 1m Critical bonus + 3.

Counterbeam Epic

Special, Gain Counterbeam.
~ Counterbeam: Upon receiving magical damage, make a Critical Roll. If you succeed, half damage done and freely Move (3m). After inflict the attacker with Light Vulnerability and deal True damage (Level + 10) to the attacker.


Lightspeed assistance

Shining surge Common

1 Action, Freely Move. During this Move, when you pass through a tile of an enemy, attempt to inflict that target with Bright scar and when you pass through an ally, grant Light Affinity.
~ Bright scar: Attackers using Light Attacks gain Critical chance + 15 and Critical bonus + 5 when Attacking you.

Surge of light Rare

Special, Shield (Level + 3) two allies within 1m and make a critical roll. If you succeed the critical roll, grant Dodge chance + 15 and Light Affinity on allies within 1m.

Kinetic overload Epic

Special, Gain Kinetic Overload.
~ Kinetic Overload: Keep track of the amount of tiles you move. At the start of your next turn, grant either Power + X or Shield (Level + X) to allies within 2m. Where X is the amount of tiles you moved since gaining this effect.


Ultimate

Blink of faith

1 Action, Freely move (3m). After, other allies within 4m may freely move (3m). Finally, grant Power + 8 to allies within 3m and grant a Shield (Level + 8) to allies that are 4m or more away from you.