Classes

Green fire cultist

"The green fire cultist uses fire and dark spells to break or bypass their enemy's magical defense. As a wizard of the fire and dark divine, the green fire cultist is one of the few lucky enough to control the demonic arts. While this cursed magic is harming their enemies the most, they seem to worsen the cultist's sanity as well."


Tags: Debuffer, Power

Elements: Fire, Dark


Skills of Green fire cultist may be saved using Intelligence saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Green fire cultist.


Curse of greenfire - Once per day, inflict Burning eyes on touch on a target that is 1 level or more below your level.
~ Burning eyes: When you're eyes are not closed, inflicting with a burning pain.


Passive

Fell encouragement

Passive, Each time you inflict a negative effect, grant Power + 1 to other allies within 2m (Stacks up to Power + 3).


Chaos power

Fell strike Common

1 Action, Fire Attack (Power + 3). If you dealt damage, attempt to inflict Saving Roll - 2 (2 stacks).

Fell beam Rare

1 Action, Fire Attack (Power + 3). If you dealt damage, attempt to inflict Crippled (2 stacks) on a target.
~ Crippled: After you took an action to move, take True damage (3).

Nether blast Epic

1 Action, Dark Attack (Power + 8) a target within your range then attempt to inflict Nether (2 stacks). On save, inflict Nether.
~ Nether: Set your Magical armor to 0.


Fell affliction

Darkzone Common

Special, Inflict an 1m radius with the center tile within 5m with Darkzone (3 stacks).
~ Darkzone (zone): The caster may use a reaction and a stack to attempt to inflict Crippled (2 stacks) to a target within the zone.
~ Crippled: After you took an action to move, take True damage (3).

Dark rush Rare

1 Action, Move (Half Movement) and Dark Attack (Power) enemies within 2m and attempt to inflict Saving Roll - 2 to targets hit.

Dark rift Epic

Special, Freely move, then inflict Darkened on enemies within 2m and grant Magical armor + 2 to allies within 2m.
~ Darkened: The next time you are inflicted with a negative effect add an additional stack to that effect.


Ultimate

Fell implosion

1 Action, Fire Attack (Power + 10) all enemies within your range, then inflict all damaged enemies with Magical armor - 10.