Classes

Ancient guardian

"The ancient guardian withstands magical damage like no other. Using powers found in long lost ruins, the ancient guardian is both a protector of the group as a disciple of the earth divine."


Tags: Magic defense, Magical block, Control

Elements: Earth


Skills of Ancient guardian may be saved using Endurance saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Ancient guardian.


Stone shape - Once per day for 1 hour, you can shape up to 2 cubic meter of stone in a form of your liking.


Passive

Ancient powers

Passive, When you are targeted by a Magical Attack, grant Magical armor + 2 to another ally within 2m (Stacks up to Magical armor + 4).


Bygone rage

Magical infusion Common

Special, Gain Magical block chance + 10 and Block bonus + 2 and attempt to move a target within your range 2m towards you.

Ancient magi Rare

1 Action, Inflict Magi touch and attempt to deal Earth True damage (Level + 6) to enemies within 2m.
~ Magi touch: The next damage you deal is dealt as if it were Magical Damage.

Primordial rush Epic

1 Action, Freely move while attempting to inflict enemies within 1m with Power - 8 (2 Stacks) and grant other allies within 1m with Magical armor + 5. On save, inflict Power - 8.


Everlasting armor

Elder strike Common

1 Action, Earth Attack (Power) a target and attempt to gain Magical armor + 6. On save, gain Magical armor + 3.

Rune skin Rare

Special, Gain Magical block chance + 10 (2 stacks) and gain Rune Skin.
~ Rune Skin: After a successful block roll, grant a Shield (Level + 4) to an other ally within 4m.

Runic intervention Epic

Reaction, When an ally within 3m is attacked you may swap places and become the new target and gain a Magical block chance + 10 and Block bonus + 5.


Ultimate

Ancient construct

Special, Gain Ancient construct (3 stacks) and inflict enemies within 3m with Treatening presence.
~ Ancient construct: Your size is increased to 3 tiles, if there are no free tiles allies and enemies are moves aside. When you take damage remove a stack of Ancient construct.
~ Treatening presence: You have Power - 10 if your Attack targets someone other than the caster.