A long lost protector that draws magical power from the earth.

Skills of Ancient guardian may be saved using Endurance saves.

Get the class Sheet


Ancient powers

Passive, When you are targeted by a Magic Attack, grant Magic Armor + 2 to another ally within 2m (Stacks up to Magic Armor + 4).

Skill Tree: Bygone rage

Magical infusion (Common)

Special, Gain Magical Block Chance + 10 and Block Bonus + 2 and attempt to move a target within your range 2m towards you.

Ancient magi (Rare)

1 Action, Inflict Magi touch and attempt to deal Earth True Damage (Level + 6) to enemies within 2m.
~ Magi touch: The next damage you deal is dealt as if it were Magic Damage.

Primordial rush (Epic)

1 Action, Freely move while attempting to inflict enemies within 1m with Power - 8 (2 Stacks) and grant other allies within 1m with Magic Armor + 5. On save, inflict Power - 8.

Skill Tree: Everlasting armor

Elder strike (Common)

1 Action, Earth Attack a target and attempt to gain Magic Armor + 6. On save, gain Magic Armor + 3.

Rune skin (Rare)

Special, Gain Magical Block Chance + 10 (3 stacks) and gain Rune Skin.
~ Rune Skin: After a successful block roll, grant a Shield (Level + 4) to an other ally within 4m.

Runic intervention (Epic)

Reaction, When an ally within 3m is attacked you may swap places and become the new target and gain a Shield (Level + 5).


Ancient construct

Special, Gain Ancient construct (3 stacks) and inflict enemies within 3m with Treatening presence.
~ Ancient construct: Your size is increased to 3 tiles, if there are no free tiles allies and enemies are moves aside. When you take damage remove a stack of Ancient construct.
~ Treatening presence: You have power -10 if your attack targets someone other than the caster.