Name
Description
Shadow familiar
A flask containing a spirit of shadow. Able to shape into a normal horse mount or a flying ally to scout. Usable within 50m of the user. Can use basic communication with the user.
Immovable rod
Magical Rod made out of pure steel. Has a button on the end when if pressed the rod will hover in place.
Tiny bag of holding
Special pouch able to hold up to 30 small items.
Large bag of holding
Special pouch able to hold up to 30 normal sized items.
Key of wonder
Magical key that might be able to fit in non-magical locks. Roll a Luck Check (14), if you succeed the key will shape into the key of the object.
Cloak of heroic flapping
This cloak provides no bonuses, but constantly flaps in a magical breeze (even indoors) making the wearer look incredibly heroic.
Amulet of feather falling
Wearer will fall at an reduced speed.
Fisherman's blanket
This blanket will become dry with a quick shake, regardless of how wet it is, and is always faintly warm.
Golden mule
A tiny golden statue of a mule. Anyone carrying this may carry twice as much weight as normal.
Howling horn
This horn makes a very convincing howling noise, like that of a wolf.
Karma vase
Filling this Vase with expensive drink will cause it to drain away, but cure any ailments or damage affecting the pourer. Breaking the vase will poison the breaker.
Money belt
Any amount of money may be pressed into a slot on the front of this belt. The money can be retrieved by tapping it three times and announcing how much is required. This will even cause larger coins to be converted into change for specific amounts.
Mask of the archfiend
Enables the wearer to speak and understand Demonic.
Mask of the dragon
Enables the wearer to speak and understand Draconic.
Gemstone of the wielder
A gemstone possessed by a former owner. The current owner can communicate with this soul.
Ring of invisibility
This ring has the ability to turn its wearer invisible, briefly.
Spidersilk boots
Allow the wearer to walk up walls.
Camelback
A waterskin which gradually refills itself with clear/clean water.
Ring of selfsustainability
When wearing this ring you no longer need to eat or drink but you always feel hungry.
Feather of bluff
If this feather is attached to your clothing, you have an advantage on bluffs and intimidation.
Enchanted candle
A candle with a magical flame that transitions between vivid colors and can burn without being consumed.
Enchanted hawk of treyu
There is a tiny box with a hawk in it. This hawk can go and catch small animals in a 500m radius of its master.
Zhoukov's amulet
While wearing this amulet you will be able to sneak around almost completely without sound.
Syldra's bracelet
You will receive blessings of a guardian angel. You will sense danger a lot more intense.
Bubble of Poseidon
While keeping this bubble in your mouth, you have no need to breathe.
Splitbark hauberk
Acts as full plate armor but allows its wearer to turn into a tree briefly.
Collar of bark
When putting this collar on an animal. The animal will gain the ability to talk in common.
Censa's talisman
Allows the wearer to stop the time for 1 seconds for everyone but himself.
Kneepad of the snake
While wearing these kneepads you will be able to slide on your knees for several meters (powerslide).
Staff of silver feathers
A light-weight staff decorated with reflective feathers, allows the wielder to fly and hover 1m for one minute while cutting movement in half.
Vector's bandana
A bandana made of imbued silk and bright feathers that allows the wearer to doublejump (jump once again on the apex of your first jump).
Wolftooth necklace
Summon a wolf at your side for limited time.
Flute of Elune
This flute can only be heard by allies.
Tiny tent
Pour water on this tent to turn it into a two person tent.
Identifying potion
This fluid, without smell and taste can be poured in any other fluid. When it comes in contact with poison, it will change colour.
Yjioum's compass
A compass that points towards the wielder's death.
Dust of truth
A pouch with some dust in it. If you blow this dust in someones face they are forced to say the truth for 5 minutes.
Flask of eversmoke
This flask will continiously smoke while it's cork is removed.
Message pigeon
An enchanted pigeon which can send messages within just minutes.
Clay of morphism
This clay can be molded in any useful item and stay like that for 10 minutes.
Harp of charming
If played correctly (roll Sensory 25) you will be able to convice someone to do anything for you. (While the target isn't in combat)
Hat of disguise
While you wear this hat, you will be able to transform into any furniture. (only usable out of combat)
Sand of drowsiness
If you pour this sand on someone while the target is asleep. It will remain asleep for at least 30 minutes longer.
Mouthguard of chomping
While wearing this mouthguard you can bite through tough materials up to iron toughness.
Cloak of weatherprotection
While wearing this cloak, you are immune to the effects of the weather.
Potion of fluidity
Drinking this potion will turn you liquid for a short while. You will be able to move around as a puddle.
Eye of neth
This headband has a backwards facing eye, which allows you to look behind you.
Giant's growth beans
Consuming these beans will grow you 1,5x your own size for 5 minutes.
Amulet of the gnome
This amulet will allow you to shrink to the size of a coin for 5 minutes
Lens of truth
A mystical lens that emits a green light in a cone in front of the user. The green light easily spots traces of invisible objects or people.
Beak of scent
Able to learn one scent so you can follow it.
Ashes of return
Warp willing targets within 5m to the location where it was created.
Earring of levitation
You can levitate light objects.
Communication orb
After charging for a certain amount of time allow communication with other owners of a Communication Orb.
Elemental locator
Can be attuned with an element to locate nearby artifacts attuned with the element.
Animal charming perfume
Animals are charmed by the perfume. The effect is stronger on smaller animals.
Mistwaker
Form a thick mist around the trinket.
Entangled compass
A compass made in pairs, always pointing to the other compass.
Soulstealer
A latern with a dark green flame at the center. This device is able to trap lingering souls and preserves them.
Rosetta's globe
A glass globe with a stone tablet inside. Used to communicate telepathically with another target within 1m.
Snoozing mixture
A drink that induces sleep.
Horn of the scavenger
A mystical horn able to produce a lot of noise. This noise in turn echoes from another magical item within 30m.
Spirited instrument
A mystical instrument that can play on its own.
Bag of splitting beans
A mysterious bag containing 1d8 beans that duplicate over night to a maximum of 32. The beans are edible, but taste terrible.
Cursed dice
A set of three dice that always land on their lowest value when being rolled without being loaded.
Timepiece of the nightwatch
Pocketwatch that rumbles slightly and sprays magical powder every minute. This feedback allows the user and others within 1m to stay awayke at night. The lost sleep still has to be accounted for.
Eye of the storm
A glass eye with a turbulent iris. Used to conjure a storm around the user with a 4m radius.
Shadow familiar
A flask containing a spirit of shadow. Able to shape into a normal horse mount or a flying ally to scout. Usable within 50m of the user. Can use basic communication with the user.
Immovable rod
Magical Rod made out of pure steel. Has a button on the end when if pressed the rod will hover in place.
Tiny bag of holding
Special pouch able to hold up to 30 small items.
Large bag of holding
Special pouch able to hold up to 30 normal sized items.
Key of wonder
Magical key that might be able to fit in non-magical locks. Roll a Luck Check (14), if you succeed the key will shape into the key of the object.
Cloak of heroic flapping
This cloak provides no bonuses, but constantly flaps in a magical breeze (even indoors) making the wearer look incredibly heroic.
Amulet of feather falling
Wearer will fall at an reduced speed.
Fisherman's blanket
This blanket will become dry with a quick shake, regardless of how wet it is, and is always faintly warm.
Golden mule
A tiny golden statue of a mule. Anyone carrying this may carry twice as much weight as normal.
Howling horn
This horn makes a very convincing howling noise, like that of a wolf.
Karma vase
Filling this Vase with expensive drink will cause it to drain away, but cure any ailments or damage affecting the pourer. Breaking the vase will poison the breaker.
Money belt
Any amount of money may be pressed into a slot on the front of this belt. The money can be retrieved by tapping it three times and announcing how much is required. This will even cause larger coins to be converted into change for specific amounts.
Mask of the archfiend
Enables the wearer to speak and understand Demonic.
Mask of the dragon
Enables the wearer to speak and understand Draconic.
Gemstone of the wielder
A gemstone possessed by a former owner. The current owner can communicate with this soul.
Ring of invisibility
This ring has the ability to turn its wearer invisible, briefly.
Spidersilk boots
Allow the wearer to walk up walls.
Camelback
A waterskin which gradually refills itself with clear/clean water.
Ring of selfsustainability
When wearing this ring you no longer need to eat or drink but you always feel hungry.
Feather of bluff
If this feather is attached to your clothing, you have an advantage on bluffs and intimidation.
Enchanted candle
A candle with a magical flame that transitions between vivid colors and can burn without being consumed.
Enchanted hawk of treyu
There is a tiny box with a hawk in it. This hawk can go and catch small animals in a 500m radius of its master.
Zhoukov's amulet
While wearing this amulet you will be able to sneak around almost completely without sound.
Syldra's bracelet
You will receive blessings of a guardian angel. You will sense danger a lot more intense.
Bubble of Poseidon
While keeping this bubble in your mouth, you have no need to breathe.
Splitbark hauberk
Acts as full plate armor but allows its wearer to turn into a tree briefly.
Collar of bark
When putting this collar on an animal. The animal will gain the ability to talk in common.
Censa's talisman
Allows the wearer to stop the time for 1 seconds for everyone but himself.
Kneepad of the snake
While wearing these kneepads you will be able to slide on your knees for several meters (powerslide).
Staff of silver feathers
A light-weight staff decorated with reflective feathers, allows the wielder to fly and hover 1m for one minute while cutting movement in half.
Vector's bandana
A bandana made of imbued silk and bright feathers that allows the wearer to doublejump (jump once again on the apex of your first jump).
Wolftooth necklace
Summon a wolf at your side for limited time.
Flute of Elune
This flute can only be heard by allies.
Tiny tent
Pour water on this tent to turn it into a two person tent.
Identifying potion
This fluid, without smell and taste can be poured in any other fluid. When it comes in contact with poison, it will change colour.
Yjioum's compass
A compass that points towards the wielder's death.
Dust of truth
A pouch with some dust in it. If you blow this dust in someones face they are forced to say the truth for 5 minutes.
Flask of eversmoke
This flask will continiously smoke while it's cork is removed.
Message pigeon
An enchanted pigeon which can send messages within just minutes.
Clay of morphism
This clay can be molded in any useful item and stay like that for 10 minutes.
Harp of charming
If played correctly (roll Sensory 25) you will be able to convice someone to do anything for you. (While the target isn't in combat)
Hat of disguise
While you wear this hat, you will be able to transform into any furniture. (only usable out of combat)
Sand of drowsiness
If you pour this sand on someone while the target is asleep. It will remain asleep for at least 30 minutes longer.
Mouthguard of chomping
While wearing this mouthguard you can bite through tough materials up to iron toughness.
Cloak of weatherprotection
While wearing this cloak, you are immune to the effects of the weather.
Potion of fluidity
Drinking this potion will turn you liquid for a short while. You will be able to move around as a puddle.
Eye of neth
This headband has a backwards facing eye, which allows you to look behind you.
Giant's growth beans
Consuming these beans will grow you 1,5x your own size for 5 minutes.
Amulet of the gnome
This amulet will allow you to shrink to the size of a coin for 5 minutes
Lens of truth
A mystical lens that emits a green light in a cone in front of the user. The green light easily spots traces of invisible objects or people.
Beak of scent
Able to learn one scent so you can follow it.
Ashes of return
Warp willing targets within 5m to the location where it was created.
Earring of levitation
You can levitate light objects.
Communication orb
After charging for a certain amount of time allow communication with other owners of a Communication Orb.
Elemental locator
Can be attuned with an element to locate nearby artifacts attuned with the element.
Animal charming perfume
Animals are charmed by the perfume. The effect is stronger on smaller animals.
Mistwaker
Form a thick mist around the trinket.
Entangled compass
A compass made in pairs, always pointing to the other compass.
Soulstealer
A latern with a dark green flame at the center. This device is able to trap lingering souls and preserves them.
Rosetta's globe
A glass globe with a stone tablet inside. Used to communicate telepathically with another target within 1m.
Snoozing mixture
A drink that induces sleep.
Horn of the scavenger
A mystical horn able to produce a lot of noise. This noise in turn echoes from another magical item within 30m.
Spirited instrument
A mystical instrument that can play on its own.
Bag of splitting beans
A mysterious bag containing 1d8 beans that duplicate over night to a maximum of 32. The beans are edible, but taste terrible.
Cursed dice
A set of three dice that always land on their lowest value when being rolled without being loaded.
Timepiece of the nightwatch
Pocketwatch that rumbles slightly and sprays magical powder every minute. This feedback allows the user and others within 1m to stay awayke at night. The lost sleep still has to be accounted for.
Eye of the storm
A glass eye with a turbulent iris. Used to conjure a storm around the user with a 4m radius.