Vasimare
A group of humans that specifically offended the light divine. Their punishment was a blinding light that took their eyesight. As a side-effect, Vasimare developed a great talent for magic. In time, they were able to restore their eyesight by spending magical power. They say their glowing eyes and pointy ears are a result of this overuse of magic.
“The magic of this world shaped me for who I am, is this what the divine intended?”
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Average life span: 60 years.
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Appearance traits: glowing eyes, pointy ears, vibrant skin tone.
Ability bonus: Sorcery + 2, Willpower + 2, Trickery + 2, Awareness + 2.
Elemental status:
- Dark Resistance.
- Light Weakness.
Racial traits:
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Darksight: Able to see in the dark and grant this sight to allies within 2m.
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Detect sorcery: Gain a + 5 when attempting to detect and define magic within a zone, person or object (Sorcery).
Salaarian
Since the taboo, Salaarians mostly remained human, but had birdlike features. Some grew small wings on their head, which seemed mostly for decoration. But a lucky few full functioning wings on their, earning them a title of Angel. Salaarian’s instinct to fly drew most to science. What started with fixing broken wings ended up with greater inventions that were useful for all races.
“I refuse to sit and wait for the day the divines save me, I build my own future, with my own hands.”
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Average life span: 70 years.
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Appearance traits: Silver hair, wings (either decorative or functioning).
Ability bonus: Alteration + 2, Physics + 2, Investigation + 1, Comfort + 1, Persuasion + 2.
Elemental status:
- Air Resistance.
- Earth Weakness.
Racial traits:
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Featherfall: Able to break your fall when falling from 10m or less.
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Greater craft: Gain a + 5 on checks when crafting items (Alteration).
Chevanno
Chevanno were cursed with horns and thrown into forests of nothingness. They lost any sense of technological advancements and had to focus on survival. Their key feature is adaptation. Chevanno are able to connect on a deep level with nature. Their skin and bodily features are able to adapt quickly to their environment, therefore increasing their survivability. Benefits of their feats are strongly reliant on their surroundings. Some Chevanno’s are able to communicate with animals and a select few even left civilization entirely and now live in the wilds.
“Everywhere is just fine by me, just make sure you can keep up.”
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Average life span: 90 years.
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Appearance traits: Horns, scales, or fur skin depending on the region.
Ability bonus: Civilization + 2, Fortitude + 2, Recovery + 2, Empathy + 2.
Elemental status:
- Resistance of choice.
- Weakness of choice.
Racial traits:
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Share adaptation: Share skin adaptation with allies within 5m for 2 hours.
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Nature’s communicator: Gain a + 5 on attempts to communicate with animals (Empathy).
Wrathico
The largest group was the Wrathico, and it is said their punishment was the most severe. They were weakened and discarded into the wild. The only way to survive was to hunt, or eat each other. The few Wrathicos that survived were the strongest among the races. They are human mixed with predator beasts. These savages rely mostly on instinct. Some can be very disciplined, praying for days, suppressing the urge, but most of them give in and let their inner beast come out. Most Wrathicos are bounty hunters by trade for this reason.
“Do not fool me with your politics, the divines wanted savages, so here I am, got a problem with that?!”
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Average life span: 35 years.
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Appearance traits: Large fangs and tail, thick fur or scales.
Ability bonus: Sorcery + 2, Willpower + 2, Trickery + 2, Awareness + 2.
Elemental status:
- Water Resistance.
- Fire Weakness.
Racial traits:
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Bloodscent: Able to distinguish the scent of a living being for two hours when smelling an object with the scent.
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Greater physique: After at least 1 hour of rest, gain Athletics + 10 and Acrobatics + 10 for 2 minutes (Athletics and Acrobatics).
Non-playable races
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Nova: Spirits that were bathed in endless fire. The fire divine shaped Nova’s to be shapeshifting spirits. Nova’s could fuse together to become stronger, where the strongerst spirit would be in control. Nova’s could shapeshift into pretty much anything, but they are bound to the volcanic mountains.
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Atlan: Shaped by the water divine to freely roam the seas. Though they cannot be on land for long, these half fish half men could inhabit the vast amounts of water in the world.
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Paratri: Beings created by the air divine. Bird-like creatures with the intellect of a human, able to speak and roam around freely, but lacking the power, magic or spirit. Paratri would be the messengers of the world, able to travel the world quickly and in turn let the world flourish with flora.
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Oro: Beings shaped by the earth divine. Their role was to be the guardian of the earth itself. Selfless beings with a foreign language, made from stone and held together by strong magic. Oros would be the immortal shapers of the lands.
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Faded: Fallen souls of a lost age. Bound by an object or location, these souls are the guardians of truth as the only beings that can recall the events of an ancient past.
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Darika: Strong souls that remained after death. Darika are able to possess others, binding their soul to their host as a parasite. Bound by a physical object, granted immortal life, if the object remains intact.