Sign in to save or retrieve legends
Current legend:
Builder view
Current set:
Playview options:
Show in playview:
General info
Battle stats
Abilities
Points left to spend freely:
Spend too many ability points.
Strength
Strength points left:
Intelligence
Intelligence points left:
Endurance
Endurance points left:
Agility
Agility points left:
Sensory
Sensory points left:
Luck
Luck points left:
Elements
Equipment
Set 1
Select style:
Select type:
Select range:
Set 2
Select style:
Select type:
Select range:
Set 3
Select style:
Select type:
Select range:
Set 4
Select style:
Select type:
Select range:
Set 5
Select style:
Select type:
Select range:
Artifacts
Trinkets
Items
Grace
Classes & skills
Skill points left:Cooldowns
Log:
Information on basic actions
Action
Actions are big moves in your turn:
- Attack - use your current equipment to deal damage to a target within you range. In short, the target of the attack may dodge or block the attack and the attacker may roll for critical, see Attack and defend.
- Move - use your
movement
to move that many tiles. Keep in mind that you cannot move through enemies and that you have to land on a free tile. - Skill - use a learned action skill from one of your classes, also requires a skill cooldown based on rarity.
- Aid - Protect an ally within 1m with a Shield (Level + 3).
- Brace - Grant an advantage to an ally within 1m. Advantage allows for the next dice roll to be attempted twice, keeping the highest result.
- Switch equipment - use this to switch either your weapon(s) or armor.
- Interact - use this to do something situation specific. May also be combined with
ability
to determine its success, like quickly grab a gold coin from the ground (nimbleness).
Special
Specials are small additions in your turn:
- Skill - use a learned special skill from one of your classes, also requires a skill cooldown based on rarity.
- Dash - move one tile.
- Interact - use this to do something small and situation specific. May also be combined with
ability
to determine its success, like pulling a rusty switch (alteration).
Ability
Ability rolls can also be performed stand-alone, this allows them to be done outside of your turn as well, though the use is often limited to observing related abilities.
- Current Health Indication - Get an indication from the narrator of a specific target’s Health (empathy).
Reaction
A reaction allows you to act outside of your turn. You may use a reaction to:
- Use a skill - from a class or artifact. Also requires skill cooldown of a specific rarity. Reactions have a specific situation where they can be used, so read the skill carefully.
- Dodge - use two reactions to attempt a dodge roll.
- Block - use one reaction to attempt a block roll. Only works on physical or magical attacks.