Classes

Ice flame magus

"The ice flame magus combines a deadly combo of fire and water spells. Blessed by both the water and the fire divine, the ice flame magus strives for perfect harmony. This mage will bend these two elements as much as needed to achieve the perfect balance."


Tags: Debuffer, Power

Elements: Fire, Water


Skills of Ice flame magus may be saved using Endurance saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Ice flame magus.


Thermal control - Once per day, select a lifeless object within 4m, and either increase or decrease the object's temperature by a maxmimum of 50 degrees Celcius.


Passive

Thermal transfer

Passive, Whenever you deal Water damage inflict the target with Hypothermia.
~ Hypothermia: When you take Fire damage you are inflicted with Magical armor - 3.


Subzero

Shards of Ice Common

1 Action, Attempt to deal Water True damage (Level + 6) to enemies in a 1m radius with the center tile within your range.

Frozen orb Rare

1 Action, Summon a Frozen orb (3 stacks) on a free tile within your range.
~ Frozen orb (Summon): Once per turn you may use a special and a stack to move (1m) and Deal Water True damage (Level + 3) to enemies within 1m. Upon taking damage remove a stack.

Wings of frost Epic

Special, Gain Water Affinity, Frozen touch and Movement + 2.
~ Frozen touch: When you deal Water damage inflict Movement - 2.


Molten

Frostburn Common

1 Action, Fire Attack (Power + 2) a target within your range and attempt to inflict Frostburn.
~ Frostburn: When you take Water damage you are inflicted with Dodge chance - 15.

Meltdown Rare

Special, Inflict Meltdown on enemies within your range and gain Power + 3.
~ Meltdown: When you take Water damage you are inflicted with Power - 5.

Defrost Epic

1 Action, Fire Attack (Power + 6) a target within your range and inflict Thermal confusion.
~ Thermal confusion: When you take Water damage you are inflicted with Fire Weakness and Water Weakness.


Ultimate

Molten blizzard

1 Action, Select a tile within your range. Inflict a 2m radius from that tile with Molten Blizzard and Water Attack (Power + 4) to enemies within the radius.
~ Molten Blizzard (Zone): At the start of the caster's next turn, the caster deals Fire True damage (Level + 3) to enemies within the zone.