Artifacts are unique items focussed on battles. A legend can equip up to three artifacts. While artifacts have limited uses (see stacks), can be a perfect move when class skills are on cooldown. Want more unique role-play items? See the Trinket list.
* artifacts
Air pendant - (Special, 2 Stacks)
Gain either Air Affinity or Air Resistance.
Cape of casting - (Special, 2 Stacks)
Gain +5 to save height.
Dark pendant - (Special, 2 Stacks)
Gain either Dark Affinity or Dark Resistance.
Earth pendant - (Special, 2 Stacks)
Gain either Earth Affinity or Earth Resistance.
Fire pendant - (Special, 2 Stacks)
Gain either Fire Affinity or Fire Resistance.
Light pendant - (Special, 2 Stacks)
Gain either Light Affinity or Light Resistance.
Orb of disturbance - (Special, 2 Stacks)
Attempt (SEN) to inflict Save Height - 5 on enemies within 2m and gain Save Height + 5.
Pendant of the hero - (Reaction, 1 Stack)
Attempt to Block without using a Reaction for an ally within 1m range.
Water pendant - (Special, 2 Stacks)
Gain either Water Affinity or Water Resistance.
** artifacts
Amplifier helmet - (Special, 1 Stack)
Next skill with radius has +1m radius.
Arcane funnel - (Special, 1 Stack)
Allies within 1m gain Critical Bonus + 4 and Range + 4 for their next Magical attack.
Bracelet of blessings - (Special, 1 Stack)
Gain Advantage.
Bracelet of hatred - (Special, 1 Stack)
Attempt to inflict Power -5 (INT) on a target within 4m.
Bracers of repulsion - (Special, 1 Stack)
Attempt (STR) to inflict 1m knockback on all in 1m radius
Elastic sling - (Special, 1 Stack)
Allies within 1m gain Power + 2 and Range + 4 for their next Physical attack.
Elemental hardening - (Special, 1 Stack)
Until the start of your next turn all your elemental resistances become immunities.
Emblem of the summoner - (Special, 1 Stack)
Your next summon(s) has +1 stack.
Enchanted cord - (1 Action, 1 Stack)
Target up to 3 targets within 3m of you, and move them 1m straight towards you.
Explosive powder dust - (1 Action, 1 Stack)
Target up to 3 targets within 2m of you, and move them 1m straight away from you.
Giant growth - (Special, 1 Stack)
Until the start of your next turn become 3 tiles large.
Glitterdust - (1 Action, 1 Stack)
Attempt (AGI) to swap positions with a target within 4m. On save, land on an adjacent tile of the target.
Goggles of precision - (Special, 1 Stack)
Inflict Disadvantage on a target within 4m.
Horn of the bull - (1 Action, 1 Stack)
Freely move, when entering a tile with an enemy inflict Knockbacked 1m.
Magic boulder - (1 Action, 1 Stack)
Select a tile within 4m, summon up to three Boulders (2 stacks) on the free tiles around it.
~ Boulder (Summon): This tile is impassable.
Magnet of the occult - (1 Action, 1 Stack)
Move two targets within 4m towards eachother.
Mask of the sky - (Special, 1 Stack)
Remove any negative Movement effecting you.
Protective bracers - (Reaction, 1 Stack)
Redirect final damage that would be dealt to an adjacent ally to you.
Rocket boots - (Special, 1 Stack)
Move.
Root of the eldertree - (Special, 1 Stack)
Allies within 3m gain Elderroots (2 stacks). When taking damage, use a stack for all that have Elder roots.
~ Elder roots: Physical Armor + 5 and Magical Armor + 5.
Special belts - (Reaction, 1 Stack)
Reduce incoming damage by 10.
Spring contraption - (Special, 1 Stack)
Allies within 1m may move 3m.
Tiny form - (Special, 1 Stack)
Become Tiny until the end of your next turn.
~ Tiny: You can freely move and end on the same tile as allies and enemies.
Vines of the elder tree - (1 Action, 1 Stack)
Place a Vine on a free tile within 1m (6 stacks).
~ Vine (Summon): At the start of caster turn(s), may spend 1 stack to extend the Vine with 1 tile adjacent to the Vine.
Wings of reach - (Special, 1 Stack)
Double your range.
*** artifacts
Boostpad - (1 Action, 1 Stack)
Allies within 6m may move 2m.
Counterspelling - (Reaction, 1 Stack)
Attempt (INT) to negate a magical attack that targets you.
Cupido's keepsake - (Special, 1 Stack)
Grant a Shield (10) to two random targets within 6m.
Cursed claw - (1 Action, 1 Stack)
Inflict an enemy within 2m with Poison.
~ Poison: At the start of your turn take True Damage (6) and inflict other targets within 1m with Poison.
Emblem of the behemoth - (Special, 2 Stacks)
When wielding a twohanded weapons, gain Power + 7.
Explosive miss - (Reaction, 1 Stack)
Whenever your attack is dodged, deal your Critical Bonus as true damage to enemies within 1m of the original position of the target.
Floating shield - (1 Action, 1 Stack)
Summon Magic Shield (3 stacks) within 2m.
~ Magic Shield (Summon): The caster may use a stack to attempt to block for free an attack that targets an ally within 1m of Magic Shield.
Harmonic statue - (Special, 2 Stacks)
When wielding two offhands items, gain +25% of a Block chance of choice and Bonus true damage (5).
Lifelink - (Special, 1 Stack)
You and an ally within 2m gain Lifelink (2 stacks).
~ Lifelink: When you are damaged and there is another target with Lifelink within 4m, split all final damage equally between Lifelink targets.
Magic mirror - (1 Action, 1 Stack)
Summon a Magic Mirror (2 stacks) on a free tile within 2m.
~ Magic Mirror (Summon): Skills and Attacks are reflected back at the caster / attacker.
Passage of the void - (Special, 2 Stacks)
Place a Portal (2 stacks) on a free tile within 2m.
~ Portal (1m Zone): Allies of the caster may use an action to land on an adjacent tile of the other Portal.
Rage of the titans - (1 Action, 1 Stack)
Attack three different targets within 3m, chosen at random (include yourself as a possible target). Treat the critical roll for all three attacks as one.
Sack of boomerang gust - (1 Action, 1 Stack)
Set your range to 10m and Attack a target.
Scales of duality - (Special, 2 Stacks)
When wielding two small weapons, gain Critical bonus + 12.
Sigil of the party - (Reaction, 1 Stack)
Declare the turn order of allies within 10m. When executed as declared, grant allies Power + 5 and a Shield (5).
Supernatural coin - (Special, 2 Stacks)
Attempt (END) to swap the armor and block chance on a target within 1m for 1 round (Physical <> Magical).
Toolbelt of the alchemist - (Special, 1 Stack)
Conjure and consume a potion, grants a random battlestat for this battle (power & movement = +1, armors, bonuses & Save height = +2, any chance is +5).
Well-versed sigil - (Special, 2 Stacks)
When wielding a small weapon and an offhand item, gain Power + 4 and a Shield (4).
**** artifacts
Locket of split second revolution - (Special, 1 Stack)
Next round, allies take 1 action after another instead of full turns.
Thunderstruck jaws - (Special, 1 Stack)
Place this trap on a three-tile triangle with one space within 3m (1 stack per tile). If a target steps on it attempt to inflict it with Thunderstruck.
~ Thunderstruck: Take Air true damage (10).