An agile undead specialized in the power of the blood of others to protect and control.

Role: Tank


Melee Weapons

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Check Equipment for Revenant

Skill Tree: Blood bender

Frozen Blood (Uncommon)

Ice Attack (Power + 2) and attempt to inflict Snared (END Save: Level + 10) on a target for 2 Actions. On Save, inflict Snared for 1 Action instead.

Hot Blooded (Rare)

Fire Attack (Power + 6) and attempt to inflict Taunted (END Save: Level + 10) on a target for 2 Actions. On Save, inflict Taunted for 1 Action instead.

Drain (Epic)

Deal True Damage (END + 10) and inflict Greater Stunned on a target within 1m. Additionally, Heal (END + 5) yourself.

Skill Tree: Bane

Dread (Uncommon)

Attempt to inflict Dread (END Save: Level + 10) on a target within 2m forĀ 3 Attacks. On Save, Inflict Dread for 1 Attack instead. ~ Dread: If your Attack does not target the caster, you are inflicted with a Dread Stack (Max 3). ~ Dread Stack: Lose 3 Armor for 1 hit.

Bone thorns (Rare)

Gain Death-plating for 4 Block Rolls. ~ Death-plating: Deal True Damage (AGI + 6) to the attacker when you succeed a Block Roll.

Death's calling (Epic)

Warp (4m). Additionally, Attack (Power + 8) and attempt to inflict Knocked Over (AGI Save: Level + 10) on a target within 1m.

Skill Tree: Blood Brothers

Blood Brothers (Uncommon)

Gain Iron Blood Aura until your next turn. ~ Iron Blood Aura: Allies within 3m gain 3 Armor.

Blood Protection (Rare)

Grant 10 Dodge Chance and Blood Protection on allies within 3m for 3 Hits. ~ Blood Protection: Each time you are Attacked, the Attacker is moved 1m to the caster after the Attack.

Blood Gate (Epic)

When an ally within 5m is attacked, switch places with your ally. Gain Block Bonus (AGI) and you are the now the target of the attack.


A Shimmer of the Past

Gain a Shield (END*2 + 20) and 1 Soul Stack (Max 3) for 6 Actions. Additionally, as long as you have the Shield, gain Past Powers. ~ Soul Stack: GainĀ 5 Power. ~ Past Powers: Each time an ally within 5m loses Health gain 1 Soul Stack and increase you Shield by 5.


Agile Defender

Gain Block Chance (AGI + 5).