A chaotic soul experienced in the magic of the red dragon.


Role: Attacker


Uses Magical Weapons.

Uses INT for saves.

Default save height: Level + 10 INT.

Get the class Sheet
>Check Magical Equipment for Pyromancer

Skill Tree: Flame Artillery

Eruption pillar (Uncommon)

1 Action, Target a tile within 3m, Fire attack all within 1m of that tile.

Flame snipe (Rare)

1 Action, Fire attack (Power + 8) a target from 6m to 12m.

Meteor shower (Epic)

1 Action, Target a tile within 5m, Fire attack all within a 2m radius of the tile. After, attempt to Fire attack all a 2m radius of the tile.


Skill Tree: Firedancer

Dance of fire (Uncommon)

1 Action, Deal 5 Fire True Damage to enemies within 3m and attempt to inflict Fire Weakness.

Lava Pit (Rare)

1 Action, Create Lava Pit (4 stacks) in a 2m radius with the center within 4m.
~ Lava Pit (Zone): Spent a stack each time a target enters this zone to Fire True Damage (Level + 7) to that target.

Blessing of the Flame (Epic)

Special, Grant Fire Resistance on allies within 3m and inflict Fire Weakness (2 stacks) and Wildfire on 2 targets within 5m.
~ Wildfire: At the end of your next action, take 1 Fire True Damage if you did not move at least 1 tile since you got this effect.


Skill Tree: Breath of the Dragon

Dragon's Pillars (Uncommon)

Special, Select three tiles within 1m to create Dragon Pillars (2 stacks).
~ Dragon's Pillars (Zone): Spend a stack each time a target enters this zone to Fire True Damage (Level + 7) to that target.

Fiery Wings (Rare)

Special, Gain Movement + 1 (2 stacks) and Wings of Fire (2 stacks).
~ Wings of Fire: After moving a tile, you may use one stack to deal Fire True Damage (Level + 7) to others within 1m.

Become Fire Dragon (Epic)

Special, Gain Power + 6 (3 stacks), Armor + 4 (3 stacks), Fire Resistance (3 stacks) and Range + 2 (3 stacks).


Ultimate

Hellfire

1 Action, Gain Hellfire (2 stacks).
~ Hellfire: Use a reaction between turns to Fire attack (Power + 5) all within 2m radius with the center tile within 8m.


Passive

Raging Inferno

Passive, Each time you fail a critical roll, gain Critical Bonus + 2 (max 3).