Equipment

Labels: battle, equipment, artifacts, battle stats

All the items a legend uses in battle can be seen as equipment. Late Legends features a rich equipment system to let you bring your legend to life, including their fighting style. All equipment can be grouped in one of five categories: Melee weapons - Weapons with 1 tile of range. Comes in two sizes: big or small and in physical type or magical type. Ranged weapons - Weapons with more than 1 tile of range. Comes in two sizes: big or small and in physical type or magical type. Offhand items - Items to that focus more on defense rather than offense. Comes in small size and have no physical type or magical type. Armors - A full set of armor that focuses on defense. Artifacts - Items worn separately (e.g. special necklace) or additions placed on to items mentioned above (e.g. a fire element on a sword). Artifacts can increase battle stats, or even allow the legend to perform a new skill.

A full set of effective equipment consists of:

  • One small item per hand, or one big item for both hands
  • One armor, which will cover most of the body
  • Up to 5 artifacts

Choosing weapons and offhand items

From the start, each legend can select their set of effective equipment using all equipment, but there is one restriction: class skills will have a required weapon type. So you can choose to wear a big physical battleaxe while playing a class that requires magical weapons (e.g. Conjurer and Pyromancer), but you would not be able to use class skills. Keep this in mind when choosing your equipment.

Mixing two small items

A legend can choose any set of two small items to use at a time, this allows for lots of combinations! Mixing different types and ranges has some drawbacks though, so choose wisely: A perfect match: If you choose two weapons with the same type (physical or magical) and the same range (melee or ranged), you’ll have a perfect fit, and will not have any drawbacks. Offhand items work with any type or range weapon. So a legend using an Axe and Cane gains all their benefits: Axe (small physical, 1 tile range, 11 power, 4 critical chance) Cane (small physical, 1 tile range, 11 power, 1 bonus heal) Total: (Physical attacks, 1 tile range, 22 power, 4 critical chance and 1 bonus heal). A legend using a Morning Star with a Lion Shield gains all their benefits: Morning Star: (small physical, 9 power, 8 critical chance, 4 physical block chance) Lion Shield: (small offhand, 4 power, 24 physical block chance: 24, 4 critical bonus). Total (physical attacks, 13 power, 8 critical chance, 28 physical block chance, 4 critical bonus). Choice of range: A legend can choose a ranged item together with a melee item, but this comes with a choice, either gain the highest range of both weapons, without gaining the power of the other item, or gain all benefits using the lowest range of the two items. So a legend using an Axe with a Javelin can choose: Axe (small physical, 1 tile range, 11 power, 4 critical chance) Javelin (small physical, 4 tile range, 7 power, 8 critical chance, 2 critical bonus) Totals (choosing long range): (physical attacks, 4 tile range, 7 power, 12 critical chance, 2 critical bonus). Totals (choosing short range): (physical attacks, 1 tile range, 22 power, 4 critical chance and 1 bonus heal). The choice of type: It is recommended to choose items of the same type (or together with an offhand item) to fully benefit of the items. If you really want to use a magical item together with a physical weapon, you can, but you may only use the power and type of one weapon at a time, while gaining all the other battle stats as normally. So a legend using Dagger and a Magic Dagger will have to choose: Dagger (small physical, 1 tile range, 9 power, 8 critical chance, 3 dodge chance) Magic Dagger (small magical, 1 tile range, 10 power, 8 critical chance) Totals (choosing physical): (physical attacks, 1 tile range, 9 power, 16 critical chance, 3 dodge chance) Totals (choosing magical): (magical attacks, 1 tile range, 10 power, 16 critical chance, 3 dodge chance) Two offhands: A legend may use two offhand items, but keep in mind that they are essentially typeless and rangeless, meaning you will not be able to use class skills using this combination, but it will give you superior defense. A legend may still attack using this setup, using 1 tile range and choosing a type each time. So a legend using two armguards gains: Armguard (small offhand, 4 power, 18 dodge chance, 8 critical chance) Total: (physical or magical attacks, 1 tile range, 8 power, 36 dodge chance, 16 critical chance, cannot use class skills). Armor A legend can wear any one armor at a time, gaining all bonuses it provides. So a legend with a Thief’s Robe gains all it’s benefits: Thief’s Robe (5 physical armor, 7 magical armor, 12 dodge chance)

Artifacts

The last layer of equipment are artifacts: special items that are worn on the legend and grant special powers. This can be something like a special necklace that allows you to heal an ally once per battle or pure battle stat increases like +1 power. The special effects can also already reside in the other pieces of equipment (like a Sword with a fire affinity attached). Regardless, you count them as an artifact. A legend is able to use up to five artifacts at once.