Notice: We recently overhauled the Races. We're going for a full lore-wise approach for the Races, but we're still working on the story as a whole. We will be updating this page often. It is a work in progress at the moment.

Races of Late Legends

Late Legends features races to serve as a basis. Information on lifestyle and habits is included. The races serve as an overview of the different approaches you can take when creating your Legend or World. Stat changes, race bonuses, race drawbacks and race specifics in a world are excluded.

Origin of the Races - The First

The First, a handful of divine creatures. Brought to life with a mission to maintain the world they were created in. They each claimed their own lands and did what they were made for. After a couple of years of preserving the world, they realized something was missing. The world they lived in, it was big and it consumed a lot of time to maintain. And thus, they created living creatures to help them out and save some time. These creatures were scattered across the lands in large groups and were trained to work the lands. The First called them the workers, made to preserve the lands they lived on. They were made to be efficient and often looked like abominations. With all of them having a different anatomy to fit the work they were made for. For some years, the workers lived and worked to improve this beautiful paradise, until they were the only thing left to improve. This was when the First took their paradise and made a copy for themselves to live in. Realising they needed at least some workers, a number portals were created to transport the least ugly ones but efficient ones. All with two arms and two legs.

It didn’t take long for the First to realize their first mistake. The sudden decrease in workers had a big impact on their paradise. Their solution was to allow the workers to reproduce. It was not possible to rebuild the living creatures, so a new generation was made with some enhancements.Their second mistake was the lack of knowledge of the newborn. Not wanting to educate every single newborn, they solved the issue by ‘promoting’ a group of workers to be ‘teachers’. The First shared a part of their knowledge with the teachers and the teachers taught the newborn.Then came the third mistake. A number of workers and teachers kept growing, but there was no way to control their numbers. The rights to reproduce couldn’t simply be revoked without erasing everyone who had it. Death was introduced and another group of workers was promoted. They became the ‘takers.’ Takers were tasked to oversee the population and decrease their numbers. The souls of their targets were collected and used for the newborn to keep their souls pure. A soul contains the purpose of the creature. This was done to keep the balance between the groups. If one was born with the soul of a worker, that creature would become a new worker. Once every year, an event was held to take the souls of the elders for a new generation to be born.

All went well for a few more centuries. But again, there were a few things the First had overlooked. By sharing a part of their knowledge with the teachers, they also shared their way of thinking. Like the First, the teachers started thinking of methods to share their knowledge without having to teach everything they knew to every single person. They wrote down their knowledge on stone and paper and learned the newborn to read.Takers and workers also learned to read and had access to knowledge which was only meant for the teachers. Workers learned to improve their tools and started sharing knowledge among each other. To the workers, the teacher lost its purpose. When the takers had to collect souls, the workers started to persuade the takers to take more teachers, since they were useless. When the takers didn’t listen, the workers started killing teachers to reach the soul limit. Only a number of souls should be taken per year and with the workers reaching that limit, their own souls should have been safe. No one was pleased with these actions and soon the groups started fighting each other. At first, the casualties never exceeded the annual soul quota, but prisoners were taken to be executed at the first dawn of a new year. A few years later, the quota was just a number and the fighting continued.

Enraged by these actions, the First put an end to the war. They wiped the minds of all creatures, leaving only their will to survive. The teachers were banned to the neglected world. To live their lives in a world where their knowledge would be useless. The takers were transformed into animals, what once was their prey. The workers were banished to wastelands and other uninhabitable places. To live in an environment they abandoned to fight a war. Every group left their newborn those with pure souls to fulfill the tasks their ancestors were meant to do. They were allowed to share their tasks and work together. No one was invaluable and no one was allowed more than the others. One race was just a bit better at certain tasks. The new workers, teachers and takers are now known as the first generation of Humans, Elves and Orcs. Even though there still are conflicts between them, not one of these conflicts was large enough for the First to start all over again.


Being the masters within the mountains for centuries, the dwarven race has adapted itself to survive rough caverns, falling rocks, and molten earth.

Due to their most physical activities and their love for food, dwarves are broad and muscular. A dwarf has a thick layer of hardened skin, with a skin tone between a light ashen gray to a dark earthen brown. The skin is to protect itself against the sharp rocks and rough terrain within the caverns. The dry and often hot environment gave the hardened skin a cracked texture. On their heads, arms, and back, their skin has developed to be of an even material to protect the body from falling rocks.

It is not uncommon for a dwarf to have body hair, but the thick protective layer of skin on their diamond shaped heads often causes different patterns of baldness at a very young age.


The ability to be as efficient as possible is what separates the halfling from the crowd. Starting as human outcasts for as long as anyone could remember, they learned to survive deep in wastelands and other uninhabitable locations. With the little food they could scavenge, a halfling grows up as a skinny creature, none bigger than half a human. Only developing what they need and wasting as little energy as possible, the nimble halfling exceeds at performing swift and well-coördinated movements.

Being outcasts throughout history, a halfling often lacks a certain amount of knowledge from the civilized world. Underestimating the intelligence of a halfling, however, is often one of the biggest mistakes one could make. Their sense of survival and quick wits can help them raise their intelligence when they are provided with enough resources.

Their tribes, led by the elder halfling, often travel around on foot to find a new place to live. When a young halfling is old enough, a tattoo will appear. These tattoos are unique per halfling. Small tattoos shaped like an arrow, means that he was chosen to be a hunter, a crest on the forehead means that he will be the next in line being the tribe elder. Unexplainable tattoos mean that the halfling has to “seek” his life goals and he will be allowed to go on a quest. During their lives, their tattoos may develop and even more, tattoos may appear to bring new life goals for the halfling.

The reputation of a halfling isn’t one of the best among other races. Because of their swift hands and nimble builds, some halflings started making a living by being thieves and assassins. Another reason a small portion of other races do not like halflings is that they once were outcasts and always will be. Even though the main reason why they were cast out has been lost to history.


Living in packs, troops or herds, depending on their main characteristics, the beastmen are one of the first races created by the first. They once were humanoids, but now their souls have been merged with those of an animal. This resulted in human - animal hybrids, like cat people. The most civilised beastmen are the cat-, bird- and doglike hybrids. But there also are beastmen with fish, salamander and even snail characteristics.

Sometimes the differences are big enough to restart century-old discussion if beastmen are not just one race, but a collection of multiple races. The soul of one of the beastmen is not bound to a singular animal. Being descendants of the “takers”, a herd of beastmen collect the souls of their fallen comrades to keep their lineage “pure”. An uncollected soul would wander off and nest itself in an unborn creature. Which might result in a possible new species of beastmen, this is how, as an example, crocodile hybrids were born. The proportions between beast and humanoid differs per beastman. One beastman might look like a hairy human with a tail and slit pupils, the other could barely walk on its hind legs. It is possible for beastmen to have paws or hooves instead of hands and feet.


One of the younger races in this world is the human race. They originally were made to prevent disasters, like a war between races, from happening. To do this, they exceed at the ability to adapt to nature as well as others. They can build and expand citadels in any kind of landscape or act as a mediator between other races. Depending on their habitat, humans have a skin color between pure white and pitch black, often combined with a mixture between shades of red, yellow or a little bit of blue. Their natural hair color vary in any solid color, which loses its brightness as a human grows older. Their eyes are colored in any combination of different colors. Being able to adapt, a human living amongst other races could end up as small as a halfling or as strong as an orc.

Adaptation is a blessing, but also a weakness. To adapt to certain situations, one has to be stubborn and believe that his ideas will work out. When a human adapts too much to a certain race or ideology, it could blind itself or others to take certain actions. These different points of view separated large groups of humans into smaller groups who founded their own bands, guilds, kingdoms and even empires. As more followers were attracted by a certain group, more territory was needed. Kingdoms expanded and those unwilling to join their group were often forced to leave.

More coming soon!