A divine soul blessed with of holy magic of the white dragon.


Role: Supporter


Uses Magical Weapons.

Uses SEN for saves.

Default save height: Level + 10 SEN.

Get the class Sheet
>Check Magical Equipment for Sun Cleric

Skill Tree: Sun's Warmth

Sol heal (Uncommon)

1 Action, Heal (Level + 12) a target within 3m. Make a critical roll for this skill, if you succeed, add Critical Bonus to the heal.

Sunlight (Rare)

Special, Cast a 2m radius of Sunlight (3 stacks) with the center within 4m.
~ Sunlight (Zone): If an ally of the casters ends an action in this zone, it may use one stack to heal (Level + 7).

Sunshine (Epic)

1 Action, Heal (Level + 18) allies within 5m. Make a critical roll for this skill, if you succeed, add Critical Bonus to the heal.


Skill Tree: Shining Magic

Sunset'sblind (Uncommon)

Special, Attempt to inflict Sunblinded (2 stacks) on a target within 4m. On save, inflict Sunblinded.
~ Sunblinded: An attack has 25% chance to miss.

Sunrisepower (Rare)

Special, Choose one and grant it (2 stacks) to yourself and an ally within 3m.
~ Sun Power: Gain Power + 6 and Light Affinity.
~ Shining Power: Gain Armor + 6 and Dark Resistance.

Lightspeed bind (Epic)

Special, Grant Movement + 3 (2 stacks) to allies within 4m and inflict Movement -3 (2 stacks) on enemies within 4m.


Skill Tree: Burning Sun

Flare (Uncommon)

1 Action, Light attack (Power + 3) a target within 4m. After, gain Fire Affinity (2 stacks).

Sunburned (Rare)

1 Action, Attack (Power + 6) a target within 3m. If you dealt damage, attempt to inflict Fire Weakness (2 stacks).

Burning rays (Epic)

1 Action, Deal Fire True Damage (Level + 18) to enemies within 3m.


Ultimate

Divine light

Special, Choose one and grant it (2 stacks) to allies within 4m.
~ Divine Strength: Gain True type, Critical Bonus + 3 and Light Affinity for attacks.
~ Divine Force: Gain 10 Armor and Dark Immunity.


Passive

Sunscreen

Passive, Each time you succeed a critical roll, gain Bonus Heal +3.