Classes

Necromancer

"The necromancer has a terrifying summons and lots of control. With twisted magic that brings back the dead, the necromancer knows like no other that some were just not meant for a peaceful death."


Tags: Summons, Shield

Elements:


Skills of Necromancer may be saved using Luck saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Necromancer.


Animate lifeless - Once per day for 30 minutes, control a lifeless object within 10m.


Passive

Undead fuel

Passive, When one of your summons within 3m reaches 0 stacks, grant a Shield (3) to a target within 3m of the summon.


Undead pawns

Skeleton Common

1 Action, Summon a Skeleton (4 stacks) on a free tile within 3m.
~ Skeleton (Summon): At the end of casters turn, the caster may spend 2 stacks once to let the Skeleton Attack (Power) a target within 1m (using your Critical chance).

Hound Rare

1 Action, Summon a Hound (4 stacks) on a free tile within 3m.
~ Hound (Summon): At the end of casters turn, the caster may spend 2 stacks once to let the Hound Move (2m) and Attack (Power) a target within 1m (using your Critical chance). Targets attacked by the Hound take True damage (4) if they are adjacent to another ally than the hound.

Geist Epic

1 Action, Summon a Geist (3 stacks) on a free tile within 3m.
~ Geist (Summon): At the end of casters turn, the caster may use stacks to move the Geist (2m) (Using 1 stack) and to let the Geist deal True damage (Level + 7) to enemies within 1m of the Geist (using 1 stack).


Bells of doom

Spectral rage Common

Special, Gain Magical armor + 2 and you may Move (1m), after your summons within 4m may move (3m) (using 1 stack).

Fiendish devour Rare

Special, Gain Bonus true damage + 4 and you may remove a stack of any amount of your summons within 4m. For each stack removed, grant another ally (or a summon) within 4m Bonus true damage + 6.

Undead frailty Epic

1 Action, Attack (Power + 4) a target and attempt to inflict Undead frailty (3 stacks). On save, inflict Undead frailty instead.
~ Undead frailty: After receiving damage from the caster's summons, take True damage (Level + 3) and you are inflicted with Critical chance - 15.


Ultimate

Become death

1 Action, Disappear from the battlefield and summon Death (5 stacks) in your place. Return on Death's location when Death reaches 0 stacks.
~ Death (Summon): The caster can take all their actions from Death. In the casters turn, the caster can use 2 stacks to gain Critical chance + 15 and attack targets within 1m of Death.