A veteran fighter specialized in combining ranged with melee combat.

Role: Damage Dealer


Physical Weapons

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Check Equipment for Master of Arms

Skill Tree: Melee Master

Cosmic Melt (Uncommon)

Using a Melee weapon, Fire Attack (Power + 2) a target, then Move (1m). Critical hits inflict Armor -2 until your next turn.

Fleshrender (Rare)

Using a Melee weapon, gain 4 Critical Bonus and Ice Attack (Power + 6) a target. After, attempt to inflict Snared (AGI Save: Level + 10) for 2 actions.

Howling Octave (Epic)

Using a Melee weapon, Lightning Attack (Power + 8) and inflict Knocked Back 3m on a target. Additionally, inflict Stunned if the target cannot move the full distance.

Skill Tree: Takedown from Afar

Shocking Missile (Uncommon)

Using a Ranged weapon, gain 5 Critical Chance and Lightning Attack (Power + 2) a target. After Move (2m) towards the target.

Frost Fall (Rare)

Using a Ranged weapon, Ice Attack (Power + 6) and attempt to inflict Frozen (AGI Save: Level + 10) on a target until your next turn. ~ Frozen: You cannot Dodge and lose 2 Movement.

Flames of the Archfiend (Epic)

Using a Ranged weapon, Fire Attack (Power + 6) a target. After, attempt to inflict Archfiend Inferno (END Save: Level + 10) on all within 1m of the target until your next turn. ~ Archfiend Inferno: Lose 3 Armor and take 5 Fire True Damage at the start of your turn.

Skill Tree: Weapon Wisdom

Veteran's Experience (Uncommon)

When wielding a Melee weapon, gain Melee Veteran for 2 hits, When wielding a Ranged weapon, gain Ranged Veteran for 2 Attacks. ~ Melee Veteran: Allies within 1m gain 2 Armor. ~ Ranged Veteran: Allies within 1m gain 2m range.

Last Second Tactic (Rare)

Move 1m and attempt to inflict Snared (END Save: Level + 12) on enemies within 1m for 2 Actions. On Save, inflict Snared for 1 Action instead. Has to be used between turns.

Weapon Finesse (Epic)

Grant advantage on the next Critical Roll on allies within 3m and grant 4 Critical Bonus on allies within 3m for their next succeeded Critical Strike. Also, you may switch your weapons for free.


Ultimate Destruction

Gain either Lightning Affinity, Ice Affinity or Fire Affinity for 2 Attacks. Attack a target, Move 4m, switch weapons for free and Attack (Power + 5) with an Advantage on the Critical Roll.


Weapon Juggler

In your turn, you may switch your weapons using a Reaction or Special. When you do gain Weapon Juggler for either one Dodge, Critical or Block Roll. ~ Weapon Juggler: Gain 6 on a Dodge, Critical or Block Roll(s).