An all-rounder that effortlessly uses physical weapons.


Role: All-rounder


Uses Physical Weapons.

Uses STR for saves.

Default save height: Level + 10 STR.

Get the class Sheet
>Check Physical Equipment for Master of Arms

Skill Tree: Melee Master

Cosmic Melt (Uncommon)

1 Action, Use an 1m range weapon to Fire attack a target and move (1m). If you dealt damage, attempt to inflict Pierce Armor (2 stacks).
~ Pierce Armor: After being hit by a physical ranged attack, take 3 True Damage.

Fleshrender (Rare)

1 Action, Gain Critical Bonus + 4 and use an 1m range weapon to Ice attack (Power + 4) a target. If you dealt damage, attempt to inflict Movement - 2 (2 stacks).

Howling Octave (Epic)

1 Action, Use an 1m range weapon to Lightning attack (Power + 8) a target. After, you may move the target (3m) away from you in a straight line. If anything is in the way of the move, stop and deal 10 True Damage instead.


Skill Tree: Takedown from Afar

Shocking Missile (Uncommon)

1 Action, Gain Critical Chance + 15 and use a 2+m range weapon to Lightning attack a target. If you dealt damage, you may move (1m) towards the target and move (1m) the target towards you.

Frost Fall (Rare)

1 Action, Use a 2+m range weapon to Ice attack (Power + 6). If you dealt damage, attempt to inflict Dodge Chance - 20 (2 stacks).

Flames of the Archfiend (Epic)

1 Action, Use a 2+m range weapon to Fire attack a target. If you dealt damage, inflict Crumble Armor - 5 (2 stacks) on all within 1m of the target.
~ Crumble Armor: After being hit by a physical melee attack, take 5 True Damage.


Skill Tree: Weapon Wisdom

Veteran's Experience (Uncommon)

Special, If you are currently using an 1m range weapon, grant Physical Armor + 2 (2 stacks) on allies within 1m. If you are currently using a 2+m range weapon, grant range + 2 (2 stacks) on allies within 1m.

Last Second Tactic (Rare)

Reaction, Move (1m) and attempt to inflict Movement - 3 on enemies within 1m. On save, inflict Movement - 1 instead. Has to be used between turns.

Weapon Finesse (Epic)

Special, Grant Advantage and Critical Bonus + 4 on allies within 3m. After, you may switch your weapons for free.


Ultimate

Ultimate Destruction

1 Action, Gain either Lightning Affinity (2 stacks), Ice Affinity (2 stacks) or Fire Affinity (2 stacks). Attack a target, move (4m), you may switch your weapons, gain Advantage and attack (Power + 5) a target.


Passive

Weapon Juggler

Passive, You may use a Reaction or Special to switch your weapons and gain Weapon Juggler. Has to be used in your turn.
~ Weapon Juggler: Gain Chance Roll + 6.