A shining paladin with the blessing of the white dragon.

Role: Defender

Uses Physical Weapons.

Uses END for saves.

Default save height: Level + 10 END.

Get the class Sheet
>Check Physical Equipment for Crusader

Skill Tree: Divine Guardian

Incoming Savior (Uncommon)

Reaction, When an ally within 2m is targeted by a blockable attack, move adjacent to that ally and block for the ally instead using your Block Chance and your Block Bonus).

Healing Charge (Rare)

1 Action, Move while you Shield (Level + 5) up to two other allies within 1m. After, grant Protection to one ally that you targeted.
~ Protection: When targeted by a blockable attack, the caster may block for you instead (using the caster's Block Chance and Block Bonus).

Holy Grounds (Epic)

1 Action, Gain Holy Ground (3 stacks), Block Chance + 20 and Block Bonus + 5.
~ Holy Ground (3m, Aura): Whenever another ally is damaged in this aura, reduce the damage by 10.

Skill Tree: Illuminator

Sacred Hammers (Uncommon)

1 Action, Light Attack (Power + 2) a target within 1m. If you dealt damage, attempt to inflict Critical Bonus - 5.

Divine Barrier (Rare)

Special, Gain Divine Guard (2 stacks) and Shield (Level + 5) a target within 1m.
~ Divine Guard: Damage dealt to you is reduced by 6.

Armor Breaker (Epic)

Special, Deal Light True Damage (Level + 5) and inflict Armor - 4 (2 stacks) on enemies within 3m.

Skill Tree: Hand of God

Goddess Relic (Uncommon)

1 Action, Deal Light True Damage (Level + 3) on an enemy within 2m and Shield (the damage dealt) an ally within 2m.

Crusader's Zeal (Rare)

1 Action, Light Attack (Power + 5) a target within 3m. After gain Block Chance + 15 and Block Bonus + 3.

Divine Ascension (Epic)

1 Action, Freely move (5m). After, inflict Critical Chance - 100 and attempt to inflict Power - 10 (2 stacks) on enemies within 2m. On save, inflict Power - 10.


Divine Avatar

Special, Gain Divine Avatar (3 stacks) and inflict Divine Taunt (2 stacks) on an enemy enemy within 5m.
~ Divine Avatar: Damage you take is halved.
~ Divine Taunt: Your damage dealt is set to 0 if you do not damage the caster.


Crusaders Will

Passive, Each successful block roll you make, Shield (4) another ally within 2m.