A scientist and a winder of time itself.

Role: Attacker

Uses Melee Weapons.

Uses Luck for saves.

Default save height: Level + 10 Luck.

Get the class Sheet
Check Melee Equipment for Timewinder

Skill Tree: Prediction

Aftermath (Common)

1 Action, Attack (Power + 3) and inflict Aftermath until your next turn.
~ Aftermath: If you are adjacent to the caster at the start of caster's next turn, take True Damage (Level + 5).

Phase dive (Rare)

1 Action, Freely move to a free tile within 3m and keep track of your starting position. At the start of your next turn, Warp back to the starting location and Attack (Power + 7) a target within 1m.

Mind burn (Epic)

Special, Attempt to inflict Mind Burn (4 stacks) on a target within 3m. On save, inflict Mind Burn (2 stacks).
~ Mind Burn: Use a stack each attack, if you damage the caster, take True Damage (Level + 10).

Skill Tree: Reflex

Rewind (Common)

Reaction, Gain two Reactions and gain Dodge Chance + 15.

Raging dive (Rare)

Special, Choose a target within 4m that damaged you last round and move freely to an adjacent tile of that target. After, deal True Damage (Level + 15) on that target.

Counter balance (Epic)

Reaction, When a target within 1m attacks you, after taking damage, you may move freely to an adjacent tile of the target and attack (Power + 3) the attacker.

Skill Tree: Aggression

Lost track of time (Common)

1 Action, Deal True Damage (Level + 10) on a target within 3m. If you dealt damage, attempt to inflict Armor - 3 (2 stacks).

Determined (Rare)

Special, Gain Dodge Chance + 10 (4 stacks) and Determined (2 stacks).
~ Determined: If you attack the same target as last attack that you made, also deal True Damage (Level + 5) to that target.

Slow down (Epic)

1 Action, Attempt to inflict Movement - 3 (2 stacks) and attack on enemies within 2m. On save inflict, Movement - 3.


Time's up

Reaction, Gain Dodge Chance + 50 (2 stacks) and gain Critical Time (3 stacks).
~ Critical Time: Use any stack right after a critical roll to increase your Critical Chance + 30.


Shifting movement

Passive, Move 2 tiles instead of one when you succeed a dodge roll.