A tamer of animal spirits armed with magical archery.

Role: All-rounder

Uses Ranged Weapons.

Uses Agility for saves.

Default save height: Level + 10 Agility.

Get the class Sheet
Check Ranged Equipment for Spirit Hunter

Skill Tree: Spirit companions

Spirit owl (Common)

Special, Place a Spirit Owl (2 stacks) on a target within 6m. You may transfer the Spirit Owl to another target within 6m by using a Reaction.
~ Spirit Owl (Tiny Summon): Allies can use a stack to gain Dodge Chance + 20. You can use a stack if the summon is on an enemy to inflict Dodge Chance - 20.

Spirit fox (Rare)

2 Actions, Summon a Spirit fox (4 stacks) on a free tile within 5m.
~ Spirit fox (Summon): Each turn, use up to two stacks to Move (3m) or Attack (Power - 5). Summon does not have Health, but loses a stack on damage. The summon has 1m range, shares your Critical Chance but fails every other roll.

Spirit lion (Epic)

1 Action, Summon a Spirit Lion (5 stacks) on free tiles within 6m.
~ Spirit Lion (Huge Summon): Each turn, use two stacks to attempt to inflict Spirit Roar on enemies within 3m. Summon does not have Health, but loses a stack on damage. The summon fails every roll.
~ Spirit Roar: Damage - 10 if you do not damage the caster.

Skill Tree: Enchanted arrows

Explosive tip (Common)

1 Action, Attempt to inflict Igniter on a target within 8m. On Save, deal Fire True Damage (Level + 10) to the target instead.
~ Igniter: At the end of your turn, all enemies of the caster within 1m of you are dealt Fire True Damage (Level + 10).

Freeze shot (Rare)

1 Action, Gain Range + 2 and Ice Attack (Power + 6) a target. If you dealt damage, attempt to inflict Movement - 4.

Paralyzer arrow (Epic)

Special, Gain Power + 5 (3 stacks) and inflict Paralysed (3 stacks) to a target in 5m.
~ Paralyzed: Whenever you make an attack the defender gains Dodge Chance + 10 and Save roll + 2.

Skill Tree: Magic bow acrobatics

Magic target (Common)

Special, Attempt to inflict Magic Target (2 stacks) on a target within 2m. On save, inflict Magic Target.
~ Magic Target: Attackers gain Critical Chance + 10 when attacking you and gain Critical Bonus + 2 only for that attack. If the critical succeeds attacker may move you 1m.

Fierce draw (Rare)

1 Action, Gain Critical Bonus + 7 and Attack a target. Then attempt to move the target 2m.

Somersaultshot (Epic)

Reaction, After taking damage deal True Damage (Level + 10) to the attacker, Move 3m, gain Dodge Chance + 15.


Spirit swarm

Special, Inflict Power - 8 (2 stacks), Magic Armor - 5 (2 stacks), Physical Armor - 5 (2 stacks) divided among any number of targets in 5m.


Wild arrow

Passive, Each time you succeed a critical roll for an attack, you may move yourself or the target 1m in any direction. If the target has a negative Movement effect, deal 5 True Damage instead.