A tamer of souls and a potent source of hexing spells.

Skills of Soulbinder may be saved using Agility saves.

Get the class Sheet

Passive

Soul chase

Passive, After an enemy that was adjacent to you moves, you may use a Reaction to move 1m.


Skill Tree: Linked Power

Soul link (Common)

Special, Inflict Magical Armor - 2 (2 stacks) on a target within 1m after attempt to grant Magical Armor + 2 (2 stacks) to allies within 1m of the target.

Closing contract (Rare)

Special, Inflict Reaction - 1 on a target within 4m then attempt to move the target 1m and gain Reaction + 1.

Speed contract (Epic)

Special, Inflict Movement - 2 and Dodge Chance - 10 on a target within 1m after attempt to grant Movement + 2 (2 stacks) and Dodge Chance + 10 to allies within 1m of the target.


Skill Tree: Flame Binding

Burning soul (Common)

1 Action, Fire Attack (Power + 3) a target within 1m. If you dealt damage, attempt to inflict Soulburn.
~ Soulburn: Whenever you move more than 1m you take Fire True Damage (Level)

Flaming feet (Rare)

1 Action, Fire Attack (Power + 5) a target within 1m and attempt to inflict knocked back 2m. After, freely move to an adjacent tile of the enemy.

Flaming Terror (Epic)

1 Action, Deal Fire True damage (Level + 10) to a target within your range and attempt to inflict Terror (2 stacks). On save inflict Terror instead.
~ Terror: At the start of your turn you are inflicted with Special - 1 and move 1m away from the caster.


Ultimate

Bound realm

Special, Inflict all tiles within 3m with Bound Realm (3 stacks).
~ Bound Realm (Zone): As long as the caster is within this zone, enemies can't leave this zone. Whenever the caster takes damage remove 1 stack.