A wanderer with the power to enchain souls.

Role: Attacker

Uses Melee Weapons.

Uses Agility for saves.

Default save height: Level + 10 Agility.

Get the class Sheet
Check Melee Equipment for Soul Reaper

Skill Tree: Soul Shackles

Chaining Clash (Common)

1 Action, Attack (Power + 4) a target and inflict Chained.
~ Chained: Remove this effect when you get more than 5m away from the caster.

Wrapped in Chains (Rare)

1 Action, Attack (Power + 4) a target and and attempt to inflict Movement - 2 (2 stacks). After, inflict Chained on this target and another target within 3m of this target.

Chains of Chaos (Epic)

1 Action, Attack (Power + 12) and gain Chains of Chaos.
~ Chains of Chaos: Next time you move, also inflict Chained on targets within 1m.

Skill Tree: Breaking the Chains

Soul Breaker (Common)

1 Action, Attack (Power + 2). If the target is inflicted with Chained, inflict Disadvantage. If you dealt damage, attempt to inflict Armor - 2 (2 stacks) on a target within 1m. After, remove Chained.

Strangling Blow (Rare)

1 Action, Freely move to an adjacent tile of a target inflicted with Chained within 9m and attack it. After, remove Chained.

Pinning Chains (Epic)

Special, Inflict Movement - 3 (2 stacks) on targets within 6m that are inflicted with Chained. After, remove Chained of the targets.

Skill Tree: Chains of pace

Chain Shatter (Common)

Special, Deal True Damage (Level + 2) on a target within 1m with Chained. After, remove Chained and inflict Chained on another target within 5m.

Chain Scatter (Rare)

Special, Remove a negative effect from a target within 3m and gain Movement + 3. After, inflict Chained on enemies within 2m of the target.

Soul Attraction (Epic)

1 Action, Freely move to a target with Chained within 4m, remove Chained and attack (Power + 2) te target. You may repeat this two more times.


Soul Sap

1 Action, Deal Dark True Damage (Level + 12) to all targets with Chained within 6m. After, remove Chained from the targets, gain Dark Affinity (4 stacks), Power + 3 (3 stacks) and Captured Souls (4 stacks).
~ Captured Souls: Each time you remove a negative effect from a target, inflict it with 10 True Damage.


Weakened Soul

Passive, Each time you remove a debuff from another target, gain Critical Chance + 6.