An ancient warrior expert in the way of the sword and Tai chi.

Role: Attacker

Uses Melee Weapons.

Uses Sensory for saves.

Default save height: Level + 10 Sensory.

Get the class Sheet
Check Melee Equipment for Samurai

Skill Tree: Way of the Warden

Warden of the east (Common)

1 Action, Attack (Power + 3) and attempt to inflict Mark of the Warden a target.
~ Mark of the Warden: If your next attack targets the caster of this effect, the caster gains Block Chance + 20.

Wary warden (Rare)

Special, Gain Block Bonus + 2 (4 stacks) and Wary Warden (4 stacks).
~ Wary Warden: You can perform block rolls for allies within 3m. Still uses the target's block bonus on successful block rolls.

Bringer of harmony (Epic)

1 Action, Attack (Power + 8) a target within 3m. After, move to an adjacent free tile of the target and gain Block Chance + 20 (2 stacks).

Skill Tree: Way of the Sword

Swift slice (Common)

Special, Deal True Damage (Level + 5) to a target within 2m. After, gain Critical Chance + 10.

Unsheathing strike (Rare)

1 Action, Gain 15 Critical Chance (2 stacks). After, move (3m) and attack (Power + 4) a target.

Astra fury (Epic)

1 Action, Attack (Power + 6) up to 4 different targets within 3m.

Skill Tree: Chi

Chi slash (Common)

1 Action, Deal True Damage (Level + 5) to a target within 5m. If you dealt damage, attempt to inflict Armor - 2.

Chi meditation (Rare)

Special, Shield (Level + 15) a target in 3m and gain Critical Bonus + 3 (3 stacks).

Chi counter (Epic)

Reaction, Use when an enemy attacks you to gain Block Chance + 50 and Critical Chance + 20. If you are adjacent to the Attacker, you may attack the attacker.


Last stand

Reaction, At the end of anyone's turn, Shield (Level + 15) yourself and gain 6 Bladefury (6 stacks), Critical Bonus + 5 (3 stacks) and Block Bonus + 5 (3 stacks).
~ Bladefury Stacks: You may gain Advantage on a critical roll or block roll. Can be used after rolling, only uses a stack when used.


Samurai's precision

Passive, Gain Block Chance + 8 if you succeed a critical roll. Gain Critical Chance + 8 if you succeed a block roll.