A wizard that combines arts from the black and red dragons.

Skills of Greenfire adept may be saved using Intelligence saves.

Get the class Sheet

Passive

Fell encouragement

Passive, Each time you inflict a negative effect, grant Power + 1 to other allies within 2m (Stacks up to Power + 3).


Skill Tree: Chaos power

Fell strike (Common)

1 Action, Fire Attack (Power + 3). If you dealt damage, attempt to inflict Saving Roll - 2 (2 stacks).

Fell beam (Rare)

1 Action, Fire Attack (Power + 5). If you dealt damage, attempt to inflict Crippled on a target.
~ Crippled: After you took an action to move, take 3 True Damage for each tile you moved.

Nether blast (Epic)

1 Action, Dark Attack (Power + 8) a target within your range then attempt to inflict Nether (2 stacks). On save, inflict Nether.
~ Nether: Set your Magical Armor to 0.


Skill Tree: Fell affliction

Darkzone (Common)

Special, Inflict an 1m radius with the center tile within 5m with Darkzone (4 stacks).
~ Darkzone (zone): The caster may use a reaction and a stack to attempt to inflict Crippled (2 stacks) to a target within the zone.
~ Crippled: After you took an action to move, take 3 True Damage for each tile you moved.

Dark rush (Rare)

1 Action, Move (Half Movement) and Dark attack enemies within 2m and attempt to inflict Saving Roll - 2 to targets hit.

Dark rift (Epic)

Special, Freely move, then inflict Darkened on enemies within 2m and grant Magical Armor + 2 to allies within 2m.
~ Darkened: The next time you are inflicted with a negative effect add an additional stack to that effect.


Ultimate

Fell implosion

1 Action, Fire Attack (Power + 10) all enemies within your range, then inflict all damaged enemies with Magical Armor - 10.