Narrating a story

Blessing generator

Divine can bless items for a short while. These blessings are only for a limited time and can be bound to a weapon or armor. This is a way for the divine to show their favor to the mortals.


How it works:

  1. Roll D3:
    • 1: Only prefix
    • 2: Only affix
    • 3: Both affix and prefix
  2. Pick the prefix and affix
    • 2.1 Determine prefix (see table below)
    • 2.2 Determine affix (see table below)
  3. Determine rank (see table below)

Prefixes

Id Name Effect (x1, 2 or 3)
1 Shielding Shield: 10
2 Swift Movement: 1
3 Critical CriticalChance: 3
4 Strong Power: 1
5 Smashing CriticalBonus: 4
6 Piercing Bonus true damage: 2
7 Ghostly DodgeChance: 5
8 Towering PhysicalBlockChance: 5
9 Deflecting MagicalBlockChance: 5
10 Tough PhysicalArmor: 3
11 Wise MagicalArmor: 3
12 Parrying BlockBonus: 4
13 Absorbing BonusShield: 3

Affixes

Id Name Effect (for 1,2 or 3 battles)
1 Summoner Your summons have + 1 stack.
2 Healer Shields you apply heal missing health.
3 Bird Range and radius of weapons and skills is increased by 1.
4 Cyclone Whenever you deal True Damage, knockback the target 1m.
5 Vampire Whenever you deal critical damage gain a shield equal to your Critical Bonus.
6 Limitless Whenever you use your epic, reduce it's cooldown by 1.
7 Elements Elemental damage ignores resistance and weakness becomes vulnerability.
8 Joker Whenever you deal elemental damage, deal a Random Element instead: ~ Random Element: Roll a D6 for an element: 1: Fire, 2: Water, 3: Air, 4: Earth, 5: Light, 6: Dark.
9 Thorns Everytime you take Melee damage you deal 2 True Damage to the attacker.
10 Savior Attempt to Block for an ally within 1m range.
11 Paladin Successful Blocks grant 2 Physical Armor to allies within 1m.
12 Seer Successful Blocks grant 2 Magical Armor to allies within 1m.
13 Repulsion Inflict 1m knockback on all in 1m radius
14 Vengeance Melee attacks against an enemy that is adjacent to an ally have + 2 Critical Bonus.
15 Redirection Redirect the damage that would be dealt to an adjacent ally to you.
16 Warlock After taking magical damage, the next magical damage you deal is increased by 2.
17 Thief Each time you Dodge, you may move (1m).
18 Knight Each time you Block, you may move (1m).
19 Revenge After you dodge an attack you gain +5 Critical chance against the attacker for 1 attack.
20 Priest After a successful block, Shield (3) another ally within 3m.
21 Bastion Whenever you take Critical damage gain Movement + 2.
22 Reaper After killing an enemy, you have advantage on your next Critical roll.
23 Tiger After dealing Critical damage your movement is increased by 2.
24 Ultimatum You can use an epic and a rare cooldown to use a skill with Ultimate rarity.
25 Protector After being struck with an elemental attack, grant a resistance to another ally within 2m for one of the elements you were damaged with.
26 Desease After dealing elemental damage, inflict another enemy at least 3m and maxmium 5m from your target with weakness for that element.

Rank

Level Rank 1 chance Rank 2 chance Rank 3 chance
1 91% 6% 3%
2 82% 12% 6%
3 73% 18% 9%
4 64% 24% 12%
5 55% 30% 15%
6 46% 36% 18%
7 37% 42% 21%
8 28% 48% 24%
9 19% 54% 27%
10 10% 60% 30%