A melodic adventurer that is advanced in healing and support and avoids a fight.

Role: Support


Ranged Weapons

Get the class Sheet
Check Equipment for Troubadour

Skill Tree: Songs of Adventure

Might of the Adventurer (Uncommon)

Deal True Damage (SEN + 8) on a target within 3m and grant Might of the Adventurer to allies within 2m of your target for 1 Attack. ~ Might of the Adventurer: Gain 2 Power.

Faith of the Brave (Rare)

Deal True Damage (LUC + 10) to enemies within 3m. Additionally, attempt to inflict a Random Weakness (END Save: Level + 8) on enemies within 3m for 2 hit. On Save, inflict Random Weakness for 1 hit instead. ~ Random weakness: Roll a D6 for an element: 1= Fire, 2= Ice, 3= Lightning, 4= Light, 5= Dark and 6 is the element of casters choice.

Journey of the Magical Potion (Epic)

Gain 5 Traveling Potion Stacks. Also grant 2 Movement to allies more than 2m away from you for their next Move. ~ Traveling Potion Stack: Whenever an ally within 2m radius Moves, spent 1 Stack to Heal (SEN + 6) that ally.

Skill Tree: Songs of War

Support the Trainee (Uncommon)

Heal (Level + 6) allies within 2m, Move (2m) and Heal (Level + 6) allies within 2m. Each target can only be healed once.

Withstand the Battle (Rare)

Grant Withstander to allies within 4m for 1 Saving Roll. ~ Withstander: Gain Advantage and +3 on Saving Rolls.

Knight's Virtue (Epic)

Grant 3 Armor to other allies within 3m for 3 hits and Heal (SEN + 8) allies within 3m.

Skill Tree: Songs of Nature

Song of the Fields (Uncommon)

Grant 2 Movement to allies within 2m for 1 Move Action and grant Dodge Chance (LUC/2 + SEN/2 + 5) to allies within 2m for their next 2 Dodge Rolls.

Song of the Seas (Rare)

Grant Song of the Seas to other allies within 3m for 3 Attacks or 3 Hits, whichever is used first. ~ Song of the Seas: Gain Block Chance (LUC/2 + 10) and Critical Chance (LUC/2 + 10).

Song of the Mountains (Epic)

Grant Song of the Mountains to other allies within 3m for 4 Attacks or 4 Hits, whichever is used first. ~ Song of the Mountains: Gain Critical Bonus (2 + SEN/2) and Block Bonus (2 + SEN/2).


Lullaby Intermezzo

Move (2m) and attempt to inflict Sleep (END Save: Level + 10) on enemies within 3m for 1 turns. On Save, inflict Stunned instead. ~ Sleep: At the start of your turn, if you did not take damage after getting inflicted with Sleep, you lose 2 Actions.


Motivational Melody

At the start of your turn, grant Motivational Melody to allies within 1m for their next turn. ~ Motivational Melody: Gain 2 Critical Bonus.