Classes

Troubadour

"The troubadour has high mobility and supports all their allies close to them. With endless motivation, this adventurous spirit joyously travels through their life. Picking up myths and heroic stories along the way, this traveling bard should be one of the best companions to any group."


Tags: Shield, Buffer, Control

Elements:


Skills of Troubadour may be saved using Sensory saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Troubadour.


Enthralling song - Once per day for 1 minute, Charm a target within 1m that is 1 level or more below your level.
~ Charm: Focus your attention fully on the caster and blindly answer the first question asked.


Passive

Motivational melody

Passive, Grant Critical Bonus + 3 to other allies within 1m when you start your turn.


Songs of adventure

Might of the adventurer Common

Special, Inflict Power - 3 on a target within 2m and grant Range + 1 (2 stacks) to two allies within 3m of your target.

Faith of the brave Rare

1 Action, Deal True damage (Level + 10) to enemies within 3m. After, attempt to inflict a Random Element Vulnerability on enemies within 3m. On save, inflict Random Weakness instead.
~ Random Element: Roll a D6 for an element: 1: Fire, 2: Water, 3: Air, 4: Earth, 5: Light, 6: Dark.

Journey of the magical potion Epic

Special, Gain Traveling potion (3 stacks) and grant Movement + 2 to allies that are more than 2m away from you.
~ Traveling potion (2m Aura): You may use a stack and a Reaction to grant a Shield (Level + 8) to another ally within this aura.


Songs of nature

Song of the highlands Common

1 Action, Shield (Level + 2) allies within 2m, move (2m) and grant Critical chance + 5 to allies within 2m.

Song of the sea Rare

Reaction, Grant Advantage to allies within 3m, can be used after the roll has been made.

Song of the Stars Epic

1 Action, Grant Star Song (2 stacks) and Critical chance + 15 (2 stacks) to allies within 3m.
~ Star Song: After using Reaction(s), you may use a critical roll, if you succeed regain the used Reactions.


Ultimate

Lullaby intermezzo

1 Action, Move (2m) and attempt to inflict Sleep and Reactions - 2 on enemies within 3m. On save, inflict Action - 1 instead.
~ Sleep: Inflicted with Action - 2 if you did not take damage since you got this effect.