A tamer of animal spirits armed with magical archery.


Role: Supporter


Uses Ranged Weapons.

Uses AGI for saves.

Default save height: Level + 10 AGI.

Get the class Sheet
Check Equipment for Spirit Hunter

Skill Tree: Spirit Companions

Spirit eagle (Uncommon)

Special, Place a Spirit Eagle (2 stacks) on a target within 6m. You may transfer the Spirit Eagle to another target within 6m by using a Reaction. ~ Spirit Eagle (Tiny Summon): Allies with this summon gain Dodge Chance + 15. Enemies with this summon are inflicted with Dodge Chance - 15.

Spirit wolf (Rare)

2 Actions, Summon a Spirit Wolf (5 stacks) on a free tile within 3m. ~ Spirit Wolf (Summon): Each turn, use up to two stacks to Move (4m) or Attack (Power - 3). Summon does not have Health, but loses a stack on damage. The summon has 1m range and fails every roll.

Spirit lion (Epic)

1 Action, Summon a Spirit Lion (5 stacks) on free tiles within 6m. ~ Spirit Lion (Huge Summon): Each turn, use two stacks to attempt to inflict Spirit Roar on enemies within 3m. Summon does not have Health, but loses a stack on damage. The summon fails every roll. ~ Spirit Roar: Damage - 30 if you do not damage the caster.


Skill Tree: Enchanted Arrows

Explosive tip (Uncommon)

1 Action, Attempt to inflict Igniter on a target within 8m. On Save, deal Fire True Damage (Level + 10) to the target instead. ~ Igniter: Caster may use a reaction to remove this effect. When removed, deals Fire True Damage (Level + 10) on all within 1m of the target.

Freeze shot (Rare)

1 Action, Gain Range + 2 and Ice Attack (Power + 6) a target. If you dealt damage, attempt to inflict Movement - 4.

Paralyzer arrow (Epic)

Special, Gain Lightning Affinity (3 stacks), Power + 4 (3 stacks) and Paralyser (3 stacks). ~ Paralyzer: If an attack deals damage, attempt to inflict Special - 1 and Disadvantage.


Skill Tree: Magical Archery

Magic snipe (Uncommon)

1 Action, Gain Magic Snipe. ~ Magical Snipe: At the end of anyone's turn, you may use a reaction to inflict Dodge Chance - 10 on a target and attack it. After, move (1m).

Fierce draw (Rare)

1 Action, Gain Critical Chance + 10, Dodge Chance + 15 and Attack (Power + 6) a target.

Somersault shots (Epic)

1 Action, Move 3m. While moving, attack (Power + 2) up to two times.


Ultimate

Mark of the ravens

Special, Inflict Dodge Chance - 20 (3 stacks) and Raven's Mark (5 stacks) on a target withing 8m. ~ Raven's Mark: Each time you take damage, remove one stack. On 0 stacks, take True Damage (40).


Passive

Wild arrow

Passive, Each time you succeed a critical roll for an attack, you may move yourself or the target in any direction. If the target has a negative Movement effect, deal 5 True Damage instead.