A tamer of souls and a potent source of hexing spells.


Role: Attacker


Uses Melee Weapons.

Uses AGI for saves.

Default save height: Level + 10 AGI.

Get the class Sheet
Check Melee Equipment for Soulbinder

Skill Tree: Linked Power

Soul Link (Uncommon)

Special, Grant Armor + 3 (3 stacks) and Saving Roll + 2 (2 stacks) to yourself and a target within 3m.

Burning Contract (Rare)

Special, Grant Fire Affinity (3 stacks) and Power + 4 (3 stacks) to yourself and a target within 4m.

Speed Contract (Epic)

Special, Grant Movement + 2 (3 stacks), Dodge Chance + 10 (3 stacks) and Critical Chance + 10 (3 stacks) to yourself and a target within 4m.


Skill Tree: Attraction

Frost Bind (Uncommon)

1 Action, Attack (Power + 3). If you dealt damage, attempt to inflict Movement - 2 (2 stacks) on a target. On save, inflict Movement - 2.

Gravity Bind (Rare)

1 Action, Attack (Power + 6). If you dealt damage, attempt to inflict Dodge Chance - 15 (4 stacks). On save inflict Dodge Chance - 15 (2 stacks)

Life bind (Epic)

1 Action, Attack (Power + 9) a target and inflict Life Bond.
~ Life bond: When you take damage the caster of this effect Shield that much.


Skill Tree: Weapon binding

Weaken soul (Uncommon)

1 Action, Dark attack (Power + 3) a target. If you dealt damage, inflict Saving Roll - 2 (2 stacks).

Binding control (Rare)

1 Action, Attack (Power + 5). If you dealt damage, attempt to inflict Bound by Will.
~ Bound by Will: The caster chooses a target within 3m that you cannot target with your next Attack.

Banishing strike (Epic)

1 Action, Attack (Power + 8). If you dealt damage, attempt to inflict Banished (3 stacks).
~ Banished: Damage you deal is halved and damage you take is halved. Effect ends when either is used the amount of stacks.


Ultimate

Spirit Realm

Special, Gain Spirit Realm (6 stacks).
~ Spirit Realm (1m Aura): After dealing damage to a target in this aura, the caster gains Critical Chance + X. X is the damage dealt.


Passive

Soul Chase

Passive, If an enemy uses a move and gets from 1m to 2m from you, you may move (1m) in that direction. Usable once per move.