Classes

Slayer

"The slayer mixes high mobility with a wide array of melee debuffs and damage. Effortlessly wielding massive weapons and fearlessly rushing to the front of the battle. A slayer is like a whirlwind, swinging large weapons in deadly arcs, and evading foes in a graceful dance."


Tags: Melee, Mobility, Debuffer, Critical

Elements:


Skills of Slayer may be saved using Strength saves.


Manoeuvre

Unlocked when you've chosen 4 skills of Slayer.


Domination strike - Once per day for 1 minute, Knock-out a target within 1m that is at least 1 level below your level.
~ Knock-out: You cannot act.


Passive

Executioner

Passive, At the start of an Attack (before any defensive rolls), gain Critical chance + 2 for each reduced battle stat of your target (Stacks up to Critical chance + 10). If you have more than one target, you may pick the target with the most reduced battle stats.


Running Terror

Charge Common

1 Action, Move (half Movement) and Attack (Power + 2) a target within 1m. If you dealt damage, attempt to inflict Movement - 1.

Startling kick Rare

Special, Inflict Power - 4 on a target within 1m and attempt to inflict Physical armor - 4. After, freely move (2m).

Running swipe Epic

1 Action, Gain Movement + 2, Move and deal True damage (Level + 10) to up to two different targets within 1m and attempt to inflict them with Magical armor - 5.


Art of Execution

Adrenaline rush Common

Special, Grant Critical chance + 5 to other allies within 3m and attempt to inflict Critical chance - 10 on enemies within 1m. After gain Power + 1 for each target you have targeted with this skill (Stacks up to Power + 5).

Dark side of the moon Rare

1 Action, Move (2m) and Attack (Power + 4) a target within 1m. If you dealt damage, attempt to inflict Dodge chance - 15. After, freely move to an adjacent free tile of the target.

Heart thrust Epic

1 Action, Move (half Movement) and inflict the target with Critical Bonus - 3 and Block bonus - 3. After, True Attack (Power) a target within 1m.


Ultimate

Whirlwind spin

1 Action, Move (2m), Attack (Power) all within 1m and then Move (2m). Finally, gain Critical Bonus + 10 and Attack (Power) all within 1m.