A schemer and commander of magical puppets and shades.


Role: Supporter


Uses Melee Weapons.

Uses LUC for saves.

Default save height: Level + 10 LUC.

Get the class Sheet
Check Melee Equipment for Puppetmaster

Skill Tree: Master of Puppets

Summon Shade (Uncommon)

Special, Summon a Shade (2 stacks) on a free tile within 3m and grant Stack + 2 on a summon within 6m.
~ Shade (Passthrough, Summon): You may use a stack of this summon to inflict Movement - 2 on enemies within 1m of this summon. Remove one stack each time this summon takes damage.

Summon Puppet (Rare)

Special, Summon a Puppet (3 stacks) on a free tile within 3m. After, switch positions with a summon within 4m.
~ Puppet (Summon): You may use an Action and a stack to attack a target within 1m of this summon. Remove one stack each time this summon takes damage.

Strings of Chaos (Epic)

Special, Transform up to two Shades within 4m into a Puppet (3 stacks). After, you may use one stack of Puppets within 5m to let them inflict True Damage (Level + 10) to enemies within 1m of them.


Skill Tree: Puppet Control

Pulling the Strings (Uncommon)

1 Action, Move (2m), move summons you control (2m). After, you may use a stack of one summon you control to grant Power + 8 to a target within 1m of that summon.

Sacrificial Pawn (Rare)

Reaction, When you take damage, use a stack of a summon within 3m to move it adjacent to you and reduce the incoming damage by 10.

Illusion (Epic)

Reaction, Whenever a target within 3m is about to take damage, swap the target of the attack with a summon within 2m of the target. If the summon has 2 stacks or more, destroy it and negate all damage done. If the summon has one stack, destroy it and half damage done.


Skill Tree: Trickster

Illusionary Terrain (Uncommon)

1 Action, Target a 2m radius with the center within 3m and inflict it with Illusionary Terrain (3 stacks). Shades are not Passthrough as long as the Illusionary Terrain is active.
~ Illusionary Terrain (Zone): When an enemy is attacked in this zone, inflict Dodge Chance - 10 per summon within the zone.

Puppet Strings (Rare)

1 Action, Deal True Damage (Level + 10) and inflict Puppet Strings on a target within 1m.
~ Puppet Strings: As long as a summon of the caster is within 2m, you are inflicted with Power - 1 and Armor -1 per summon of the caster within 2m.

Phychic Bonds (Epic)

1 Action, Deal True Damage (Level + 20) and inflict Psychic Bonds (3 stacks) on a target within 8m.
~ Psychic Bonds: Each time you deal damage, check if you damaged the caster. If you damaged the caster, increase the summon's stacks of the caster by 1.


Ultimate

Grand Finale

Special, Summon a Puppet (3 stacks) on a free tile within 6m. Move (2m) enemies within 6m and you may spend one stack per summon to inflict Power - 15 (2 stacks) and Armor - 10 (2 stacks) on enemies within 1m of the summon.


Passive

Puppetspawner

Passive, At the start of your turn, make a critical roll. On success, summon a Puppet (3 stacks) on a free tile within 2m. On failure, summon a Shade (2 stacks) on a free tile within 2m. See 'Summon Shade' and 'Summon Puppet' for details.