An enlightened soul elected by the divine.


Role: Supporter


Uses Ranged Weapons.

Uses SEN for saves.

Default save height: Level + 10 SEN.

Get the class Sheet
Check Equipment for Clairvoyant

Skill Tree: Senses

Danger Sense (Uncommon)

Reaction, Grant one Dodge Attempt and Saving Roll + 3 to an ally within 7m.

Weak Spot (Rare)

Special, Attempt to inflict Weak Spot (2 stacks) on a target within 7m. On save, inflict Weak Spot. ~ Weak Spot: Take 12 True Damage if a target succeeds a critical roll on you.

Perfect Strike (Epic)

Special, Grant Perfect Strike (4 stacks) to an ally within 7m. ~ Perfect Strike: Skills that target enemies cannot be dodged and the Save of those skills is increased by 2.


Skill Tree: Assistance

Restore Health (Uncommon)

1 Action, Heal (Level + 14) a target within 7m. You may attempt a Critical Roll for this Heal. If you succeed, add your Critical Bonus to the Healing.

Preparation (Rare)

1 Action, Grant Critical Chance + 15 (2 stacks) and Prepared (2 stacks) on yourself and a target within 7m. ~ Prepared: After using an Uncommon , Rare or Epic class cooldown, reduce it by 1.

Resonating Beam (Epic)

1 Action, Attack (Power + 7) and inflict an elemental Weakness (2 stacks) of choice on an enemy within 7m.


Skill Tree: Determination

Force of Will (Uncommon)

Special, Grant Power + 4 (2 stacks) and Bonus Heal + 4 (2 stacks) to an ally within 4m.

Tunnel Vision (Rare)

1 Action, Attempt to inflict Tunnel Vision (2 stacks) on a target within 7m. On save, inflict Tunnel Vision. ~ Tunnel Vision: Attacks and skills you use must target the same target as the most recent target.

We can do This! (Epic)

Special, Grant Advantage (4 stacks) to allies within 3m.


Ultimate

Prophecy

1 Action, Attempt to grant Hero (2 stacks) on another ally within 7m. On a failed save, grant Hero (2 stacks) on another random ally within 7m. ~ Hero: At the start of your turn, Gain Action + 1, Critical Chance + 10, Dodge Chance + 10 and reduce class cooldown of choice by 1 (excluding Ultimate) gain an additional Action and reduce an additional Class Cooldown of choice by 1.


Passive

Guiding Mind

Passive, As a reaction, when an ally within 1m makes a saving roll, you may make a sen saving roll. The ally may pick the highest result for the saving roll.